StatusLive Servers online11,753 Players57,310 Populated3,407 Wiped · 3 h132 Interval5 min Date28 OCT 2026

DWG RG-S3146Server sheetchecked 8m ago

HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP

Online 185.185.56.59:28015 checked 8m ago

biweekly wipes moddedcarbonpvehardcore
Connect
Players now 1/ 50 2% full
7-day average4peak 11
Rank#3,146top 14%
Last wipe13d agobiweekly schedule
Next wipe17hThu 29 Oct, 16:29 UTC
Fig. 1

Players

AveragePeak
0510152023:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Fig. 1Players on HARD PVE TOP | Classic PvE | RaidBases |...
Fig. 2

Server performance

010020030040023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Oct28 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Thursday 29 October, 16:29 UTC, in 17h. Biweekly: 14 days after its last wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP, and is it up?

Right now, HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP is recorded as online. About 17 hours ago is when it last restarted, measured from the uptime it reports. For the last 1 full day the record is 24 of 24 hours up, 100% of the time. First seen by Rust Graphs on 26 October 2026.

What does the recorded performance of HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP show?

Average server fps over the last 48 hours is 205; the lowest was 123. Counted at its highest: 119,297 entities, buildings, deployables and the rest of the world included. 5,100 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP hosted?

A region is not published by HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 185.185.56.59:28015.

On which Rust version is HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP running?

On Linux, HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

1 of 50 slots on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP are taken at the latest refresh. Averaged across seven days, the player count is 4, with a peak of 11. The 48-hour peak falls at 18:00 UTC, averaging 10 players.

What rank has been recorded for HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

Within the top 14% of all ranked servers: HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP at #3,146 for player hours, seven days recorded.

Wipe data

What wipe schedule has been recorded for HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

Estimated from biweekly: 14 days after its last wipe is when HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP's next wipe falls. It is due to wipe next on Thursday 29 October at 16:29 UTC. 13 days 6 hours ago the current world was made. A wipe schedule of one wipe every two weeks is listed in its tags.

Settings

Which rules and settings are recorded for HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

Gather rate for HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP: not stated in the name. Eight players per group: the default for the game. It runs the hardcore game mode, The hardest mode Facepunch makes. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

What is the map for HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

A procedural map, made by the game, is what HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP runs, sized 4,500. The map is named as follows: Custom Map.

Filters

On Rust Graphs, which lists and filters contain HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

The Rust Graphs lists that carry HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP are: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

The game's server browser reads these tags from HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP: gmhardcore (Game mode): The ruleset is hardcore, which is harsher; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): Player fights are off; the world supplies the danger; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

In Rust, press F1 and type client.connect 185.185.56.59:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^b,^p,gmhardcore,cs168909,ts8

Game

gmhardcore
Game mode The ruleset is hardcore, which is harsher.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded