StatusLive Servers online11,841 Players73,926 Populated3,704 Wiped · 3 h221 Interval5 min Date29 OCT 2026

DWG RG-S1367Server sheetchecked 8m ago

2[PvE]Тульский|Русский|Custom+Ивенты

Online 185.207.214.209:35100 checked 8m ago

biweekly wipes moddedoxidepve
Connect
Players now 4/ 200 2% full
7-day average5peak 15
Rank#1,367top 6%
Last wipe17d agobiweekly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0510152014:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Fig. 1Players on 2[PvE]Тульский|Русский|Custom+Ивенты
Fig. 2

Server performance

02040608014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

usual gap0.5 daysbetween real wipes
wipe-day peak18players, last three wipes

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 10d 15hMon 9 Nov, 05:35 UTC
  3. 24d 15hMon 23 Nov, 05:35 UTC
  4. 35d 5hThu 3 Dec, 19:00 UTCFW
  5. 38d 15hMon 7 Dec, 05:35 UTC

The first 48 hours of its last wipes

Mon 12 OctSun 11 Oct
05101520+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 20, 38 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 05:35 UTC17d ago 20 – running 1
Sun 11 Oct, 18:25 UTC17d ago 17 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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226 / 2000
02
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average
52 / 100
03
RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 28 on average
20 / 200
04
[EU/US] RustyWasteland PVE | Halloween Contest | Zombies | RaidEU · groups of 10+ · biweekly · 26 on average
24 / 100
05
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 26 on average
6 / 50
06
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 24 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is 2[PvE]Тульский|Русский|Custom+Ивенты online, and what uptime has been recorded?

At this moment 2[PvE]Тульский|Русский|Custom+Ивенты is online. The uptime it reports puts the last restart at about 8 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 11 October 2026.

What does the recorded performance of 2[PvE]Тульский|Русский|Custom+Ивенты show?

59 server fps on average over the last 48 hours, and never under 56. Counted at its highest: 117,431 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,570 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for 2[PvE]Тульский|Русский|Custom+Ивенты?

Europe is where the name of 2[PvE]Тульский|Русский|Custom+Ивенты points, with no region tag published. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 185.207.214.209:35100.

What Rust version is recorded for 2[PvE]Тульский|Русский|Custom+Ивенты?

Rust network protocol 2635 and build 168909 on Windows: that is what 2[PvE]Тульский|Русский|Custom+Ивенты runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on 2[PvE]Тульский|Русский|Custom+Ивенты?

Current player count on 2[PvE]Тульский|Русский|Custom+Ивенты: 4, of 200 slots. The seven-day mean is 5 players; the peak over the same period is 15. Over the last 48 hours the busiest hour was 14:00 UTC, at an average of 13 players.

Against other Rust servers, where is 2[PvE]Тульский|Русский|Custom+Ивенты placed?

Player hours over seven days place 2[PvE]Тульский|Русский|Custom+Ивенты at #1,367, within the top 6% of ranked servers.

Schedules

What is recorded on 2[PvE]Тульский|Русский|Custom+Ивенты on wipe day?

An average of 18 players was recorded at the busiest point of its recent wipes. At 38 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on 2[PvE]Тульский|Русский|Custom+Ивенты?

The prediction follows its tag, because too few wipes of 2[PvE]Тульский|Русский|Custom+Ивенты are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 17 days 8 hours ago. Its tags give a wipe schedule of one wipe every two weeks.

Rules and settings

What settings and rules apply on 2[PvE]Тульский|Русский|Custom+Ивенты?

Gather rate for 2[PvE]Тульский|Русский|Custom+Ивенты: not stated in the name. No limit is published beyond the default: 8 players per group. pve, no fighting other players, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has 2[PvE]Тульский|Русский|Custom+Ивенты loaded?

2[PvE]Тульский|Русский|Custom+Ивенты runs a procedural map of size 4,096 with seed 1, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does 2[PvE]Тульский|Русский|Custom+Ивенты appear among the Rust Graphs lists and filters?

On Rust Graphs, 2[PvE]Тульский|Русский|Custom+Ивенты is placed in these lists: Europe servers, plotted, Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

On 2[PvE]Тульский|Русский|Custom+Ивенты, what is meant by each tag?

gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): Slots: 200; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags 2[PvE]Тульский|Русский|Custom+Ивенты publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to 2[PvE]Тульский|Русский|Custom+Ивенты?

Enter client.connect 185.207.214.209:35100 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://trg.gamestores.app/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp200
Max players Slots: 200.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded