StatusLive Servers online11,654 Players43,088 Populated2,900 Wiped · 3 h106 Interval5 min Date30 OCT 2026

DWG RG-S2819Server sheetchecked 10m ago

[EU] Salvaged-Life | PVE | NPC | ZOMBIES |

Online EU 185.216.144.68:28540 checked 10m ago

biweekly wipes moddedoxidepve
Connect
Players now 0/ 50 0% full
7-day average1peak 7
Rank#2,819top 13% · #1067 in EU
Last wipe14d agobiweekly schedule
Next wipe6d 15hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123404:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Fig. 1Players on [EU] Salvaged-Life | PVE | NPC | ZOMBIES |
Fig. 2

Server performance

025507510004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 13% of all ranked servers, top 37% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held50%else halves by day 8

Coming wipes

  1. 6d 15hThu 5 Nov, 19:00 UTCFW
  2. 13d 14hThu 12 Nov, 17:53 UTC
  3. 34d 15hThu 3 Dec, 19:00 UTCFW
  4. 41d 14hThu 10 Dec, 17:53 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 8, 3 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:53 UTC14d ago 8 – running 3
Thu 1 Oct, 18:32 UTC FW28d ago 5 halved by day 8 14 days 0
Thu 17 Sep, 17:56 UTC42d ago 3 held half 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average
72 / 2000
02
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average
10 / 100
03
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 27 on average
27 / 50
04
[EU/US] RustyWasteland PVE | Fun Week | Zombies | RaidBasesEU · groups of 10+ · biweekly · 27 on average
9 / 100
05
RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 26 on average
8 / 200
06
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 24 on average
10 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is [EU] Salvaged-Life | PVE | NPC | ZOMBIES |, and is it online now?

At this moment [EU] Salvaged-Life | PVE | NPC | ZOMBIES | is online. Counted from its reported uptime, the last restart was about 11 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is [EU] Salvaged-Life | PVE | NPC | ZOMBIES | stable in the figures recorded?

The last 48 hours give an average of 94 server fps and a floor of 42. Counted at its highest: 93,035 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,201 MB. Players feel low fps and a climbing entity count as lag.

In which location is [EU] Salvaged-Life | PVE | NPC | ZOMBIES | hosted?

In Europe [EU] Salvaged-Life | PVE | NPC | ZOMBIES | lists itself, tagged EU. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 185.216.144.68:28540.

What Rust version is recorded for [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on [EU] Salvaged-Life | PVE | NPC | ZOMBIES |. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?

0 of 50 slots on [EU] Salvaged-Life | PVE | NPC | ZOMBIES | are taken at the latest refresh. The seven-day mean is 1 players; the peak over the same period is 7. Over the last 48 hours the busiest hour was 19:00 UTC, at an average of 4 players.

What rank has been recorded for [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?

Across seven days, player hours give [EU] Salvaged-Life | PVE | NPC | ZOMBIES | #2,819 globally and #1,067 in Europe, a top 13% position among ranked servers.

Schedules

On [EU] Salvaged-Life | PVE | NPC | ZOMBIES |, what does the data show for wipe day?

The recent wipes averaged a busiest count of 5 players. At 3 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 50% of its recent wipes. In the other cases the crowd was below half by day 8.

Which times and days are wipes plotted at on [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?

Wipes at [EU] Salvaged-Life | PVE | NPC | ZOMBIES | take place every 4 weeks on Thursday at 17:53 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 14 days 9 hours ago. Its tags give a wipe schedule of one wipe every two weeks.

Rules and settings

Which rules and settings are recorded for [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?

No gather rate is stated in the name of [EU] Salvaged-Life | PVE | NPC | ZOMBIES |. 20 players per group at most. pve, no fighting other players, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has [EU] Salvaged-Life | PVE | NPC | ZOMBIES | loaded?

Seed 20 and size 4,200 define the procedural map [EU] Salvaged-Life | PVE | NPC | ZOMBIES | generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Salvaged Life Maps.

Lists and filters

Where does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry [EU] Salvaged-Life | PVE | NPC | ZOMBIES | are: Europe servers, plotted, Modded Rust servers, PvE Rust servers, plotted and Rust zombie servers, plotted. These filters on the server list return it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

On [EU] Salvaged-Life | PVE | NPC | ZOMBIES |, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts20 (Group limit): The team limit is 20; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): The browser's listing places it under Europe are the tags [EU] Salvaged-Life | PVE | NPC | ZOMBIES | publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?

Enter client.connect 185.216.144.68:28540 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://discord.com/invite/jymGN2PPjd is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts20,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players The slot count is 50.
ts20
Group limit The team limit is 20.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe The browser's listing places it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded