DWG RG-S15335Server sheetchecked 10m ago
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |
Online NA 198.96.88.252:28080 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
- 7d 9hThu 5 Nov, 19:00 UTCFW
- 35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 20:06 UTC26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, and is it up?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is up at this moment. Counted from its reported uptime, the last restart was about 44 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.
How does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | perform, as measured?
The last 48 hours give an average of 75 server fps and a floor of 54. Counted at its highest: 97,499 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 8,746 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | hosted?
The NA tag is how [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | lists itself in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 198.96.88.252:28080.
On which Rust version is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | running?
On Windows, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs Rust network protocol 2634 and build 166586. To join, your game must be on the same protocol; Steam handles the update.
Player data
What does the population history show for [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
0 of 50 slots on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | are taken at the latest refresh. The seven-day mean on this server is 0 players.
What rank has been recorded for [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | also measures #1,509 in North America on the same seven-day player-hour count, at #15,335 globally and in the top 69% of ranked servers.
Schedules
What happens on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | on the day of a wipe?
The recent wipes averaged a busiest count of 2 players. 13 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Once a month, with the force wipe, is when [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 26 days 12 hours ago. Its tags give a wipe schedule of one wipe per month.
Map and rules
Which rules and settings are recorded for [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
No gather rate is stated in the name of [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |. No limit is published beyond the default: 8 players per group. It runs the roleplay game mode, towns, jobs and roleplay rules. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
What is the map for [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs a procedural map of size 4,096 with seed 481981, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.
Filters
Where does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | appear among the Rust Graphs lists and filters?
On Rust Graphs, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is placed in these lists: Modded Rust servers, PvE Rust servers, plotted, Rust roleplay servers, Rust zombie servers, plotted and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
On [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, what is meant by each tag?
The game's server browser reads these tags from [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs166586 (Build): 166586 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): Player fights are off; the world supplies the danger; ^r (Roleplay): Roleplay: that is the server type; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
What is the way to connect to [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
In Rust, press F1 and type client.connect 198.96.88.252:28080 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,^p,^m,^r,NA,^p,gmrust,cs166586,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs166586
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
^r
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
