DWG RG-S14433Server sheetchecked 22d ago
RFG Troubleshooting
Offline 199.231.185.234:27500 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 20:21 UTC22d ago | 1 | – | running | 0 |
| Fri 2 Oct, 10:02 UTC27d ago | 0 | – | 5.4 days | 0 |
| Sun 27 Sep, 06:36 UTC32d ago | 1 | halved by day 2 | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for RFG Troubleshooting, and is it up?
The current state of RFG Troubleshooting is offline, with the last sighting 22 days 4 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 26 September 2026 is when Rust Graphs first saw it.
In which location is RFG Troubleshooting hosted?
There is no region published by RFG Troubleshooting. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 199.231.185.234:27500.
On which Rust version is RFG Troubleshooting running?
On Linux, RFG Troubleshooting runs Rust network protocol 2634 and build 167058. To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on RFG Troubleshooting?
No response from RFG Troubleshooting; the server was last seen 22 days 4 hours ago.
In the rankings, which position does RFG Troubleshooting hold?
Within the top 65% of all ranked servers: RFG Troubleshooting at #14,433 for player hours, seven days recorded.
Schedules
What is recorded on RFG Troubleshooting on wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 2 the crowd had fallen below half on the wipes where it did not hold.
What wipe schedule has been recorded for RFG Troubleshooting?
No next wipe can be predicted for RFG Troubleshooting: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 28 days 8 hours ago the current world was made.
Rules and settings
What settings and rules apply on RFG Troubleshooting?
The name of RFG Troubleshooting records no gather rate. The group limit is 12 players. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.
What is the map for RFG Troubleshooting?
RFG Troubleshooting runs a procedural map of size 3,500 with seed 116945, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Royal Family Gaming FPS+.
Filters
Where does RFG Troubleshooting appear among the Rust Graphs lists and filters?
These Rust Graphs lists include RFG Troubleshooting: Modded Rust servers. It is returned by these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
On RFG Troubleshooting, what is meant by each tag?
Tags published by RFG Troubleshooting, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): Slots: 40; ts12 (Group limit): Team size is capped at 12; v2634 (Protocol): Your game must match protocol 2634 to join; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Which operator runs RFG Troubleshooting?
A rfgam.ing hostname is published by RFG Troubleshooting, as it is by 11 other servers we track; the same operator most likely runs them.
Connect
How is RFG Troubleshooting joined?
In Rust, press F1 and type client.connect 199.231.185.234:27500 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://royalfamilygaming.com is its website.
Server tags
Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167058,ts12
Game
gmrust
mp40
ts12
v2634
cs167058
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.