StatusLive Servers online11,722 Players61,093 Populated3,368 Wiped · 3 h184 Interval5 min Date29 OCT 2026

DWG RG-S14481Server sheetchecked 42d ago

Hard

Offline EA 203.135.211.120:28015 checked 42d ago

vanillamoddedcarbonpve
Connect
Players now 0/ ?
7-day average0peak –
Rank#14,481#471 in EA
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Hard
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Hard online, and what uptime has been recorded?

Last seen 42 days 5 hours ago; right now Hard is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 17 September 2026.

In which location is Hard hosted?

In Asia Hard lists itself, tagged EA. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 203.135.211.120:28015 is its address.

What Rust version is recorded for Hard?

Rust network protocol 2633 and build 163794 on Windows: that is what Hard runs. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on Hard?

Hard is not responding at the latest refresh; the last record of it online is 42 days 5 hours ago.

In the rankings, which position does Hard hold?

Hard also measures #471 in Asia on the same seven-day player-hour count, at #14,481 globally and in the top – of ranked servers.

Wipe data

What wipe schedule has been recorded for Hard?

The record of Hard's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 55 days 2 hours ago.

Map and rules

Which rules and settings are recorded for Hard?

Gather rate for Hard: not stated in the name. Eight players per group: the default for the game. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. Vanilla is the label it uses: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

On which map is Hard played?

A procedural map, generated by the game, is what Hard runs.

Tags

Where does Hard appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Hard: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

On Hard, what is meant by each tag?

Tags published by Hard, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp0 (Max players): 0 player slots; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): 163794 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^p (PvE): Player fights are off; the world supplies the danger; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here; EA (East Asia): The server browser lists it under East Asia. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is Hard joined?

Connect with client.connect 203.135.211.120:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,^z,^y,^v,EA,^p,gmrust,cs163794,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp0
Max players 0 player slots.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol To join, your game must be on protocol 2633.
cs163794
Build 163794 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded