StatusLive Servers online11,623 Players39,438 Populated2,939 Wiped · 3 h88 Interval5 min Date29 OCT 2026

DWG RG-S15339Server sheetchecked 11m ago

SickRust Dev Server

Online NA 216.158.237.106:50000 checked 11m ago

monthly wipes moddedcarbonpve
Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,339top 69% · #1509 in NA
Last wipe2h agomonthly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
0123408:0017:0002:0011:0021:0006:00Wiped Thu 29 Oct, 05:03 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on SickRust Dev Server
Fig. 2

Server performance

Server fpsWipe
02040608008:0017:0002:0011:0021:0006:00Wiped Thu 29 Oct, 05:03 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 11hThu 5 Nov, 19:00 UTCFW
  2. 35d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 26 OctMon 26 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 04:06 UTC3h ago – – running 0
Mon 26 Oct, 21:29 UTC2d ago 0 – 2.3 days 0
Mon 26 Oct, 03:48 UTC3d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is SickRust Dev Server, and is it online now?

At this moment SickRust Dev Server is online. About 58 minutes ago is when it last restarted, measured from the uptime it reports. For the last 2 full days the record is 47 of 48 hours up, 98% of the time. The first sighting of it by Rust Graphs was on 26 October 2026.

How does SickRust Dev Server perform, as measured?

The last 48 hours give an average of 80 server fps and a floor of 73. Counted at its highest: 5,336 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,160 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for SickRust Dev Server?

In North America SickRust Dev Server lists itself, tagged NA. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 216.158.237.106:50000.

On which Rust version is SickRust Dev Server running?

On Linux, SickRust Dev Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on SickRust Dev Server?

At the last refresh, SickRust Dev Server recorded 0 players across 40 slots. Averaged across seven days, the player count is 0.

What rank has been recorded for SickRust Dev Server?

SickRust Dev Server also measures #1,509 in North America on the same seven-day player-hour count, at #15,339 globally and in the top 69% of ranked servers.

Wipe data

What happens on SickRust Dev Server on the day of a wipe?

An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for SickRust Dev Server?

Once a month, with the force wipe, is when SickRust Dev Server wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 2 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Settings

What settings and rules apply on SickRust Dev Server?

Gather rate for SickRust Dev Server: not stated in the name. Eight players per group: the default for the game. It runs the roleplay game mode, towns, jobs and roleplay rules. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

What is the map for SickRust Dev Server?

Seed 1337 and size 1,000 define the procedural map SickRust Dev Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: SickNation PVE/PVP.

Filters

Where does SickRust Dev Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry SickRust Dev Server are: Modded Rust servers, PvE Rust servers, plotted, Rust roleplay servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on SickRust Dev Server?

gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^r (Roleplay): The server type is roleplay; ^p (PvE): No player combat: the threat comes from the world; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; NA (North America): The server browser lists it under North America are the tags SickRust Dev Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

By whom is SickRust Dev Server run?

A sickrust.com hostname is published by SickRust Dev Server, as it is by 1 other server we track; the same operator most likely runs them.

How to join

By what method do you join SickRust Dev Server?

In Rust, press F1 and type client.connect 216.158.237.106:50000 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://sick-nation.paynow.store/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^m,^r,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players Slots: 40.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Gameplay

^r
Roleplay The server type is roleplay.
^p
PvE No player combat: the threat comes from the world.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded