StatusLive Servers online11,745 Players55,760 Populated3,187 Wiped · 3 h129 Interval5 min Date30 OCT 2026

DWG RG-S1745Server sheetchecked 9m ago

[JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]

Online EA 222.224.192.138:28021 checked 9m ago

monthly wipes moddedoxidepve
Connect
Players now 2/ 40 5% full
7-day average3peak 13
Rank#1,745top 8% · #171 in EA
Last wipe27d agomonthly schedule
Next wipe6d 17hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0246802:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Fig. 1Players on [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]
Fig. 2

Server performance

02040608002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 8% of all ranked servers, top 32% in EA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

wipe-day peak32players, last three wipes

Coming wipes

  1. 6d 17hThu 5 Nov, 19:00 UTCFW
  2. 34d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 32, 23 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:18 UTC27d ago 32 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] online, and what uptime has been recorded?

Right now, [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] is recorded as online. Counted from its reported uptime, the last restart was about 3 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

Is [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] stable in the figures recorded?

Average server fps over the last 48 hours is 55; the lowest was 2. Counted at its highest: 156,405 entities, buildings, deployables and the rest of the world included. 3,828 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] hosted?

With its EA tag, [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] lists itself in Asia. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 222.224.192.138:28021.

On which Rust version is [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] running?

Rust network protocol 2635 and build 168909 on Windows: that is what [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?

2 of 40 slots on [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] are taken at the latest refresh. Averaged across seven days, the player count is 3, with a peak of 13. The 48-hour peak falls at 12:00 UTC, averaging 6 players.

Against other Rust servers, where is [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] placed?

Across seven days, player hours give [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] #1,745 globally and #171 in Asia, a top 8% position among ranked servers.

Wipe times

On [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA], what does the data show for wipe day?

The recent wipes averaged a busiest count of 32 players. 23 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?

The force wipe is the only wipe at [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA], once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 27 days 11 hours ago. A wipe every month is the schedule its tags set out.

Rules and settings

What settings and rules apply on [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?

Gather rate for [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]: not stated in the name. The group limit is 8 players, the game's default. It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] played?

Size 4,000, custom, on [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]: the map file is published and can be downloaded from this page.

Filters

Where does [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] appear among the Rust Graphs lists and filters?

These Rust Graphs lists include [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA], what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): 40 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EA (East Asia): The server browser lists it under East Asia; rustmaps (Custom tag): Set by the owner or a plugin, not by standard Rust are the tags [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Who is the operator of [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?

A ikkunn53.com hostname is published by [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA], as it is by 5 other servers we track; the same operator most likely runs them.

How to join

How is [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] joined?

Enter client.connect 222.224.192.138:28021 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://www.ikkunn53.com/rust is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,EA,^p,gmrust,cs168909,ts8,^o^z,rustmaps

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players 40 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EA
East Asia The server browser lists it under East Asia.

Other

rustmaps
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded