StatusLive Servers online11,701 Players40,419 Populated3,002 Wiped · 3 h95 Interval5 min Date29 OCT 2026

DWG RG-S1950Server sheetchecked 12m ago

[JP][PVE][MOD]Stardust Over The Town Season42.5

Online 27.113.208.24:28015 checked 12m ago

moddedoxidepve
Connect
Players now 0/ 30 0% full
7-day average2peak 13
Rank#1,950top 9%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0510152002:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Fig. 1Players on [JP][PVE][MOD]Stardust Over The Town Season42.5
Fig. 2

Server performance

05010015020002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap16.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak12players, last three wipes
crowd held50%else halves by day 4

The first 48 hours of its last wipes

Tue 20 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 13, 3 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 12:22 UTC8d ago 13 – running 7
Thu 1 Oct, 19:42 UTC FW27d ago 16 halved by day 4 18.7 days 0
Thu 17 Sep, 19:13 UTC41d ago 7 held half 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is [JP][PVE][MOD]Stardust Over The Town Season42.5 online, and what uptime has been recorded?

[JP][PVE][MOD]Stardust Over The Town Season42.5 is up at this moment. Counted from its reported uptime, the last restart was about 4 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is [JP][PVE][MOD]Stardust Over The Town Season42.5 stable in the figures recorded?

Average server fps over the last 48 hours is 103; the lowest was 57. Counted at its highest: 133,356 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,046 MB. Players feel low fps and a climbing entity count as lag.

In which location is [JP][PVE][MOD]Stardust Over The Town Season42.5 hosted?

Asia is where the name of [JP][PVE][MOD]Stardust Over The Town Season42.5 points, with no region tag published. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 27.113.208.24:28015.

What Rust version is recorded for [JP][PVE][MOD]Stardust Over The Town Season42.5?

On Windows, [JP][PVE][MOD]Stardust Over The Town Season42.5 runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on [JP][PVE][MOD]Stardust Over The Town Season42.5?

Current player count on [JP][PVE][MOD]Stardust Over The Town Season42.5: 0, of 30 slots. Averaged across seven days, the player count is 2, with a peak of 13. Over the last 48 hours the busiest hour was 14:00 UTC, at an average of 11 players.

What rank has been recorded for [JP][PVE][MOD]Stardust Over The Town Season42.5?

Over the last seven days, [JP][PVE][MOD]Stardust Over The Town Season42.5 records #1,950 for player hours: the top 9% of all ranked servers.

Schedules

What happens on [JP][PVE][MOD]Stardust Over The Town Season42.5 on the day of a wipe?

The recent wipes averaged a busiest count of 12 players. At 3 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 50% of its recent wipes. In the other cases the crowd was below half by day 4.

Which times and days are wipes plotted at on [JP][PVE][MOD]Stardust Over The Town Season42.5?

No next wipe can be predicted for [JP][PVE][MOD]Stardust Over The Town Season42.5: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 8 days 13 hours ago.

Rules and settings

Which rules and settings are recorded for [JP][PVE][MOD]Stardust Over The Town Season42.5?

The name of [JP][PVE][MOD]Stardust Over The Town Season42.5 records no gather rate. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has [JP][PVE][MOD]Stardust Over The Town Season42.5 loaded?

Seed 1337 and size 4,500 define the procedural map [JP][PVE][MOD]Stardust Over The Town Season42.5 generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.

Lists and filters

On Rust Graphs, which lists and filters contain [JP][PVE][MOD]Stardust Over The Town Season42.5?

The Rust Graphs lists that carry [JP][PVE][MOD]Stardust Over The Town Season42.5 are: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On [JP][PVE][MOD]Stardust Over The Town Season42.5, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp30 (Max players): The slot count is 30; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags [JP][PVE][MOD]Stardust Over The Town Season42.5 publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join [JP][PVE][MOD]Stardust Over The Town Season42.5?

Enter client.connect 27.113.208.24:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp30
Max players The slot count is 30.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded