StatusLive Servers online11,770 Players76,905 Populated3,727 Wiped · 3 h139 Interval5 min Date28 OCT 2026

DWG RG-S0895Server sheetchecked 11m ago

[US East] Facepunch Large

Online 40.160.19.15:28015 checked 11m ago

official monthly wipes vanilla
Connect
Players now 11/ 400 3% full
7-day average11peak 26
Rank#895top 4%
Last wipe26d agomonthly schedule
Next wipe8d 5hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0510152014:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Fig. 1Players on [US East] Facepunch Large
Fig. 2

Server performance

010020030040014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence

wipe-day peak144players, last three wipes

Coming wipes

  1. 8d 5hThu 5 Nov, 19:00 UTCFW
  2. 36d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

050100150200+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 144, 35 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW26d ago 144 – running 10

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

How reliable is [US East] Facepunch Large, and is it online now?

[US East] Facepunch Large is up at this moment. About 43 minutes ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does [US East] Facepunch Large perform, as measured?

Average server fps over the last 48 hours is 226; the lowest was 210. Counted at its highest: 158,772 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 6,397 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for [US East] Facepunch Large?

Its name points to North America, though [US East] Facepunch Large publishes no region tag. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 40.160.19.15:28015.

On which Rust version is [US East] Facepunch Large running?

On Windows, [US East] Facepunch Large runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on [US East] Facepunch Large?

Current player count on [US East] Facepunch Large: 11, of 400 slots. The seven-day mean is 11 players; the peak over the same period is 26. The 48-hour peak falls at 04:00 UTC, averaging 15 players.

In the rankings, which position does [US East] Facepunch Large hold?

Within the top 4% of all ranked servers: [US East] Facepunch Large at #895 for player hours, seven days recorded.

Schedules

What happens on [US East] Facepunch Large on the day of a wipe?

An average of 144 players was recorded at the busiest point of its recent wipes. At 35 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for [US East] Facepunch Large?

The force wipe is the only wipe at [US East] Facepunch Large, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 20 hours ago the current world was made. A wipe every month is the schedule its tags set out.

Settings

What settings and rules apply on [US East] Facepunch Large?

No gather rate is stated in the name of [US East] Facepunch Large. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears in Rust's Official tab in game. It describes itself as vanilla, by which it means facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.

Which map has [US East] Facepunch Large loaded?

[US East] Facepunch Large runs a procedural map of size 5,000 with seed 1929551490, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain [US East] Facepunch Large?

The Rust Graphs lists that carry [US East] Facepunch Large are: Official Rust servers, plotted, Rust tutorial servers, Rust server list: North America and Vanilla Rust servers. These filters on the server list return it: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.

Which meaning is attached to each tag on [US East] Facepunch Large?

Tags published by [US East] Facepunch Large, and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust style; mp400 (Max players): Slots: 400; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): A non-standard tag, set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

By whom is [US East] Facepunch Large run?

The same operator most likely runs [US East] Facepunch Large and 124 other servers we track, since all publish a playrust.com hostname.

Connect

What is the way to connect to [US East] Facepunch Large?

In Rust, press F1 and type client.connect 40.160.19.15:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust style.
mp400
Max players Slots: 400.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Other

sc2
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded