StatusLive Servers online11,790 Players66,598 Populated3,624 Wiped · 3 h126 Interval5 min Date28 OCT 2026

DWG RG-S0982Server sheetchecked 8m ago

[US East] Facepunch 2

Online 40.160.19.18:28015 checked 8m ago

official monthly wipes vanilla
Connect
Players now 11/ 400 3% full
7-day average9peak 19
Rank#982top 4%
Last wipe27d agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0510152022:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Fig. 1Players on [US East] Facepunch 2
Fig. 2

Server performance

010020030040022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

wipe-day peak21players, last three wipes

Coming wipes

  1. 7d 21hThu 5 Nov, 19:00 UTCFW
  2. 35d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 21, 47 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW27d ago 21 – running 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for [US East] Facepunch 2, and is it up?

[US East] Facepunch 2 is up at this moment. About 8 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 13 September 2026.

Is [US East] Facepunch 2 stable in the figures recorded?

Average server fps over the last 48 hours is 274; the lowest was 228. Counted at its highest: 145,112 entities, buildings, deployables and the rest of the world included. Memory use peaked at 6,687 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is [US East] Facepunch 2 hosted?

Its name points to North America, though [US East] Facepunch 2 publishes no region tag. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 40.160.19.18:28015.

What Rust version is recorded for [US East] Facepunch 2?

Rust network protocol 2635 and build 168909 on Windows: that is what [US East] Facepunch 2 runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for [US East] Facepunch 2?

11 of 400 slots on [US East] Facepunch 2 are taken at the latest refresh. Averaged across seven days, the player count is 9, with a peak of 19. The 48-hour peak falls at 02:00 UTC, averaging 16 players.

Against other Rust servers, where is [US East] Facepunch 2 placed?

Over the last seven days, [US East] Facepunch 2 records #982 for player hours: the top 4% of all ranked servers.

Schedules

On [US East] Facepunch 2, what does the data show for wipe day?

An average of 21 players was recorded at the busiest point of its recent wipes. At 47 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for [US East] Facepunch 2?

The force wipe is the only wipe at [US East] Facepunch 2, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 4 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.

Map and rules

Which rules and settings are recorded for [US East] Facepunch 2?

The name of [US East] Facepunch 2 records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The in-game Official tab lists it. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

On which map is [US East] Facepunch 2 played?

Size 4,500 with seed 519156865: that is the procedural map [US East] Facepunch 2 runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain [US East] Facepunch 2?

The Rust Graphs lists that carry [US East] Facepunch 2 are: Official Rust servers, plotted, Rust tutorial servers, Rust server list: North America and Vanilla Rust servers. It is returned by these filters on the server list: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Boxes: Official only.

On [US East] Facepunch 2, what is meant by each tag?

The game's server browser reads these tags from [US East] Facepunch 2: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust style; mp400 (Max players): The slot count is 400; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^t (Tutorial on): The tutorial from Facepunch is open to new players here; sc2 (Custom tag): A non-standard tag, set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Which operator runs [US East] Facepunch 2?

A playrust.com hostname is published by [US East] Facepunch 2, as it is by 124 other servers we track; the same operator most likely runs them.

Joining the server

How is [US East] Facepunch 2 joined?

In Rust, press F1 and type client.connect 40.160.19.18:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust style.
mp400
Max players The slot count is 400.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^t
Tutorial on The tutorial from Facepunch is open to new players here.

Other

sc2
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded