StatusLive Servers online11,883 Players96,258 Populated4,106 Wiped · 3 h168 Interval5 min Date27 OCT 2026

DWG RG-S0926Server sheetchecked 10m ago

[EA] Facepunch 1

Online 43.239.136.100:28015 checked 10m ago

official monthly wipes vanilla
Connect
Players now 4/ 250 2% full
7-day average10peak 28
Rank#926top 4%
Last wipe25d agomonthly schedule
Next wipe9d 1hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
01020304018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Fig. 1Players on [EA] Facepunch 1
Fig. 2

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence

wipe-day peak201players, last three wipes

Coming wipes

  1. 9d 1hThu 5 Nov, 19:00 UTCFW
  2. 37d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

050100150200+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 201, 20 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:47 UTC FW25d ago 201 – running 21

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
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04
Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 133 on average
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is [EA] Facepunch 1 online, and what uptime has been recorded?

At this moment [EA] Facepunch 1 is online. Counted from its reported uptime, the last restart was about 11 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of [EA] Facepunch 1 show?

Average server fps over the last 48 hours is 116; the lowest was 88. Counted at its highest: 149,099 entities, buildings, deployables and the rest of the world included. 51,900 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is [EA] Facepunch 1 hosted?

There is no region published by [EA] Facepunch 1. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 43.239.136.100:28015 is its address.

What Rust version is recorded for [EA] Facepunch 1?

Rust network protocol 2635 and build 168909 on Windows: that is what [EA] Facepunch 1 runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for [EA] Facepunch 1?

Current player count on [EA] Facepunch 1: 4, of 250 slots. The seven-day mean is 10 players; the peak over the same period is 28. Averaged over the last 48 hours, the player count is highest at 10:00 UTC: 19 players.

Against other Rust servers, where is [EA] Facepunch 1 placed?

Player hours over seven days place [EA] Facepunch 1 at #926, within the top 4% of ranked servers.

Schedules

On [EA] Facepunch 1, what does the data show for wipe day?

At their busiest, its recent wipes drew 201 players on average. 20 hours after the latest wipe, the crowd peaked.

On [EA] Facepunch 1, when do wipes occur?

The force wipe is the only wipe at [EA] Facepunch 1, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 25 days 23 hours ago the current world was made. A wipe every month is the schedule its tags set out.

Rules and settings

Which settings does [EA] Facepunch 1 run, and what rules?

Gather rate for [EA] Facepunch 1: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The in-game Official tab lists it. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.

On which map is [EA] Facepunch 1 played?

[EA] Facepunch 1 runs a procedural map of size 4,500 with seed 1849158157, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does [EA] Facepunch 1 appear among the Rust Graphs lists and filters?

On Rust Graphs, [EA] Facepunch 1 is placed in these lists: Official Rust servers, plotted, Rust tutorial servers and Vanilla Rust servers. On the server list, these filters bring it up: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

On [EA] Facepunch 1, what is meant by each tag?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust style; mp250 (Max players): 250 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^t (Tutorial on): New players start here with the tutorial from Facepunch; sc3 (Custom tag): The owner or a plugin set this tag; it is not standard Rust are the tags [EA] Facepunch 1 publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Which operator runs [EA] Facepunch 1?

[EA] Facepunch 1 publishes a playrust.com hostname. 124 other servers we track publish one too, so the same operator most likely runs them.

Joining the server

What is the way to connect to [EA] Facepunch 1?

In Rust, press F1 and type client.connect 43.239.136.100:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc3,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust style.
mp250
Max players 250 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Gameplay

^t
Tutorial on New players start here with the tutorial from Facepunch.

Other

sc3
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded