StatusLive Servers online11,726 Players49,195 Populated3,240 Wiped · 3 h114 Interval5 min Date29 OCT 2026

DWG RG-S15863Server sheetchecked 19d ago

test

Offline 45.140.129.66:11300 checked 19d ago

teams off moddedoxidehardcore
Connect
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,863top 72%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 7 on average
5 / 100
02
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average
5 / 50
03
Alone & AfraidOC · no group limit · biweekly · 2 on average
0 / 50
04
[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average
1 / 50
05 2 / 100
06
ShockRust | Blue | NoLimitno group limit · 156 on average
46 / 500
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for test, and is it up?

test is offline at this moment; 19 days 9 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 9 October 2026.

In which location is test hosted?

There is no region published by test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 45.140.129.66:11300.

What Rust version is recorded for test?

Rust network protocol 2634 and build 167398 on Windows: that is what test runs. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on test?

test is not responding at the latest refresh; the last record of it online is 19 days 9 hours ago.

Against other Rust servers, where is test placed?

Over the last seven days, test records #15,863 for player hours: the top 72% of all ranked servers.

Wipe data

On test, when do wipes occur?

Too few wipes are on record for test to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 19 days 11 hours ago.

Map and rules

What settings and rules apply on test?

The name of test records no gather rate. A group limit is not stated. hardcore, The hardest mode Facepunch makes, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for test?

A procedural map, made by the game, is what test runs, sized 4,000. The map is named as follows: Custom Map.

Tags

Where does test appear among the Rust Graphs lists and filters?

These Rust Graphs lists include test: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

On test, what is meant by each tag?

The game's server browser reads these tags from test: gmhardcore (Game mode): Hardcore rules apply, a harsher set; mp20 (Max players): The slot count is 20; ts0 (Group limit): The team system is disabled; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is test joined?

Enter client.connect 45.140.129.66:11300 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmhardcore,cs167398,ts0,^o^z

Game

gmhardcore
Game mode Hardcore rules apply, a harsher set.
mp20
Max players The slot count is 20.
ts0
Group limit The team system is disabled.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded