StatusLive Servers online11,617 Players35,735 Populated2,880 Wiped · 3 h74 Interval5 min Date29 OCT 2026

DWG RG-S5394Server sheetchecked 11m ago

TESTTTTT

Online 5.182.207.231:11000 checked 11m ago

biweekly wipes moddedoxidepvehardcore
Connect
Players now 0/ ?
7-day average0peak 1
Rank#5,394top 24%
Last wipe27d agobiweekly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75107:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Fig. 1Players on TESTTTTT
Fig. 2

Server performance

010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

usual gap2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

Coming wipes

  1. 7d 12hThu 5 Nov, 19:00 UTCFW
  2. 9d 12hSat 7 Nov, 19:22 UTC
  3. 23d 12hSat 21 Nov, 19:22 UTC
  4. 35d 12hThu 3 Dec, 19:00 UTCFW
  5. 37d 12hSat 5 Dec, 19:22 UTC

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 19:22 UTC18d ago 1 – running 1
Thu 1 Oct, 18:23 UTC FW27d ago 1 halved by day 1 9 days 0
Tue 29 Sep, 17:59 UTC29d ago 1 held half 2 days 0
Mon 28 Sep, 19:01 UTC30d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Alias RPG Season 10 [PVE,RU]EU · groups of 8+ · biweekly · 12 on average
12 / 100
02
RustNK - Custom Hardcore PvE, NPCs, Events & QuestsNA · no group limit · biweekly · 5 on average
4 / 50
03
Primal Earth PvE | Hardcore Progression | Rock to AKgroups of 8+ · biweekly · 3 on average
1 / 25
04
#2 RUSTMAX PVE HARD x1/ZOMBIE/BASE/EVENTSEU · no group limit · 1x · biweekly · 2 on average
0 / 50
05
RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]groups of 50+ · biweekly · 2 on average
1 / 200
06
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 252 on average
169 / 2000
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for TESTTTTT, and is it up?

At this moment TESTTTTT is online. Counted from its reported uptime, the last restart was about 2 days 23 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does TESTTTTT perform, as measured?

The last 48 hours give an average of 297 server fps and a floor of 184. Counted at its highest: 371,557 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 9,874 MB. Players feel low fps and a climbing entity count as lag.

In which location is TESTTTTT hosted?

There is no region published by TESTTTTT. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 5.182.207.231:11000 is its address.

On which Rust version is TESTTTTT running?

Rust network protocol 2635 and build 168909 on Windows: that is what TESTTTTT runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for TESTTTTT?

0 players are connected to TESTTTTT at the time of the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 10:00 UTC: 1 players.

In the rankings, which position does TESTTTTT hold?

Over the last seven days, TESTTTTT records #5,394 for player hours: the top 24% of all ranked servers.

Wipe data

What happens on TESTTTTT on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 50% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

Which times and days are wipes plotted at on TESTTTTT?

Too few of TESTTTTT's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 27 days 13 hours ago. Its tags give a wipe schedule of one wipe every two weeks.

Settings

Which settings does TESTTTTT run, and what rules?

Gather rate for TESTTTTT: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the hardcore game mode, The hardest of Facepunch's modes. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is TESTTTTT played?

Seed 2234235 and size 4,500 define the procedural map TESTTTTT generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Custom Map.

Filters

Where does TESTTTTT appear among the Rust Graphs lists and filters?

On Rust Graphs, TESTTTTT is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Which meaning is attached to each tag on TESTTTTT?

The game's server browser reads these tags from TESTTTTT: gmrust (Game mode): Standard survival, as Rust plays; mp0 (Max players): Slots: 0; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): Every two weeks it wipes; ^h (Hardcore): The hardcore mode set by Facepunch has fewer helpers and harsher survival; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join TESTTTTT?

In Rust, press F1 and type client.connect 5.182.207.231:11000 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://rust-z.gamestores.app/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^b,^h,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp0
Max players Slots: 0.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^h
Hardcore The hardcore mode set by Facepunch has fewer helpers and harsher survival.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded