StatusLive Servers online11,791 Players65,961 Populated3,606 Wiped · 3 h126 Interval5 min Date28 OCT 2026

DWG RG-S1103Server sheetchecked 11m ago

[EU East] Facepunch Primitive 1

Online 57.128.211.47:28015 checked 11m ago

official monthly wipes
Connect
Players now 13/ 400 3% full
7-day average8peak 29
Rank#1,103top 5%
Last wipe27d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0510152023:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Fig. 1Players on [EU East] Facepunch Primitive 1
Fig. 2

Server performance

010020030040023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

wipe-day peak54players, last three wipes

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 54, 47 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:39 UTC FW27d ago 54 – running 13

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is [EU East] Facepunch Primitive 1, and is it online now?

Right now, [EU East] Facepunch Primitive 1 is recorded as online. About 8 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of [EU East] Facepunch Primitive 1 show?

The last 48 hours give an average of 236 server fps and a floor of 233. Counted at its highest: 127,554 entities, buildings, deployables and the rest of the world included. 5,337 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for [EU East] Facepunch Primitive 1?

Its name points to Europe, though [EU East] Facepunch Primitive 1 publishes no region tag. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 57.128.211.47:28015.

What Rust version is recorded for [EU East] Facepunch Primitive 1?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on [EU East] Facepunch Primitive 1. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on [EU East] Facepunch Primitive 1?

13 of 400 slots on [EU East] Facepunch Primitive 1 are taken at the latest refresh. Averaged across seven days, the player count is 8, with a peak of 29. Over the last 48 hours the busiest hour was 19:00 UTC, at an average of 14 players.

What rank has been recorded for [EU East] Facepunch Primitive 1?

Player hours over seven days place [EU East] Facepunch Primitive 1 at #1,103, within the top 5% of ranked servers.

Wipe times

On [EU East] Facepunch Primitive 1, what does the data show for wipe day?

The recent wipes averaged a busiest count of 54 players. At 47 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for [EU East] Facepunch Primitive 1?

The force wipe is the only wipe at [EU East] Facepunch Primitive 1, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 27 days 4 hours ago. A wipe every month is the schedule its tags set out.

Rules and settings

Which rules and settings are recorded for [EU East] Facepunch Primitive 1?

No gather rate is stated in the name of [EU East] Facepunch Primitive 1. No limit is published beyond the default: 8 players per group. It runs the primitive game mode, no guns: bows, spears and melee. PvP and raiding are on. It appears in Rust's Official tab in game. Anti-cheat: VAC, from Valve, is on.

What is the map for [EU East] Facepunch Primitive 1?

Size 4,250 with seed 233130766: that is the procedural map [EU East] Facepunch Primitive 1 runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain [EU East] Facepunch Primitive 1?

On Rust Graphs, [EU East] Facepunch Primitive 1 is placed in these lists: Europe servers, plotted, Official Rust servers, plotted, Primitive Rust servers, drawn as graphs and Rust tutorial servers. On the server list, these filters bring it up: Region: Europe; Type: No plugins at all; Game mode: Primitive; Server tag: Monthly ^m and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Boxes: Official only.

Which meaning is attached to each tag on [EU East] Facepunch Primitive 1?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmprimitive (Game mode): Bows, spears and melee are the only weapons; guns are absent in primitive; mp400 (Max players): The slot count is 400; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^t (Tutorial on): The tutorial from Facepunch is open to new players here; sc2 (Custom tag): Set by the owner or a plugin, not by standard Rust are the tags [EU East] Facepunch Primitive 1 publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

By whom is [EU East] Facepunch Primitive 1 run?

A playrust.com hostname is published by [EU East] Facepunch Primitive 1, as it is by 124 other servers we track; the same operator most likely runs them.

How to join

By what method do you join [EU East] Facepunch Primitive 1?

In Rust, press F1 and type client.connect 57.128.211.47:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^t,gmprimitive,cs168909,sc2,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmprimitive
Game mode Bows, spears and melee are the only weapons; guns are absent in primitive.
mp400
Max players The slot count is 400.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^t
Tutorial on The tutorial from Facepunch is open to new players here.

Other

sc2
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded