StatusLive Servers online11,887 Players99,467 Populated3,953 Wiped · 3 h406 Interval5 min Date29 OCT 2026

DWG RG-S11883Server sheetchecked 9m ago

Royal Family Gaming | Event/Dev|F1 Spawn|Staging|

Online 64.40.8.117:28054 checked 9m ago

vanillamoddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#11,883top 53%
Last wipe7h agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
00.250.50.75118:0003:0012:0021:0006:0015:00Wiped Thu 29 Oct, 10:01 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|
Fig. 2

Server performance

Server fpsWipe
02040608018:0003:0012:0021:0006:0015:00Wiped Thu 29 Oct, 10:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 27 SepSat 26 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:01 UTC7h ago – – running 0
Sun 27 Sep, 19:07 UTC31d ago 1 – – 0
Sat 26 Sep, 20:07 UTC32d ago 1 – 1 days 0
Thu 24 Sep, 14:55 UTC35d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, and is it online now?

At this moment Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is online. Counted from its reported uptime, the last restart was about 5 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| perform, as measured?

60 server fps on average over the last 48 hours, and never under 60. Counted at its highest: 107,000 entities, buildings, deployables and the rest of the world included. 3,005 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| hosted?

No region is published by Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 64.40.8.117:28054.

On which Rust version is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| running?

Rust network protocol 2636 and build 169627 on Linux: that is what Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Current player count on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: 0, of 50 slots. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 15:00 UTC: 0 players.

Against other Rust servers, where is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| placed?

Player hours over seven days place Royal Family Gaming | Event/Dev|F1 Spawn|Staging| at #11,883, within the top 53% of ranked servers.

Wipe times

On Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. 2 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.

On Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, when do wipes occur?

Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 7 hours ago.

Rules and settings

Which rules and settings are recorded for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The name of Royal Family Gaming | Event/Dev|F1 Spawn|Staging| records no gather rate. 12 players per group at most. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. It describes itself as vanilla, by which it means facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.

Which map has Royal Family Gaming | Event/Dev|F1 Spawn|Staging| loaded?

Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs a procedural map of size 3,800 with seed 285119, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Royal Family Gaming FPS+.

Tags

On Rust Graphs, which lists and filters contain Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

These Rust Graphs lists include Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: Modded Rust servers. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts12 (Group limit): Teams hold no more than 12; v2636 (Protocol): To join, your game must be on protocol 2636; cs169627 (Build): Build: 169627; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon are the tags Royal Family Gaming | Event/Dev|F1 Spawn|Staging| publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Which operator runs Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The same operator most likely runs Royal Family Gaming | Event/Dev|F1 Spawn|Staging| and 11 other servers we track, since all publish a rfgam.ing hostname.

How to join

By what method do you join Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

In Rust, press F1 and type client.connect 64.40.8.117:28054 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2636,^z,^y,^v,gmrust,cs169627,ts12

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts12
Group limit Teams hold no more than 12.
v2636
Protocol To join, your game must be on protocol 2636.
cs169627
Build Build: 169627.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded