StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h50 Interval5 min Date28 OCT 2026

DWG RG-S15373Server sheetchecked 2h ago

Test

Online EU 66.51.97.64:28015 checked 2h ago

biweekly wipes moddedoxidepve
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,373top 69% · #2574 in EU
Last wipe27d agobiweekly schedule
Next wipe22hThu 29 Oct, 18:08 UTC
Fig. 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on Test
Fig. 2

Server performance

0246820:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:08 UTC, in 22h. Its biweekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 22hThu 29 Oct, 18:08 UTC
  2. 7d 23hThu 5 Nov, 19:00 UTCFW
  3. 14d 22hThu 12 Nov, 18:08 UTC
  4. 28d 22hThu 26 Nov, 18:08 UTC
  5. 35d 23hThu 3 Dec, 19:00 UTCFW
  6. 42d 22hThu 10 Dec, 18:08 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:08 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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296 / 2000
02
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82 / 100
03
RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 29 on average
37 / 200
04
[EU/US] RustyWasteland PVE | Halloween Contest | Zombies | RaidEU · groups of 10+ · biweekly · 27 on average
28 / 100
05
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 27 on average
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Test, and is it up?

Test is up at this moment. Counted from its reported uptime, the last restart was about 4 days 21 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 17 September 2026 is when Rust Graphs first saw it.

Is Test stable in the figures recorded?

The last 48 hours give an average of 5 server fps and a floor of 5. Counted at its highest: 70,805 entities, buildings, deployables and the rest of the world included. 3,176 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Test?

In Europe Test lists itself, tagged EU. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 66.51.97.64:28015.

What Rust version is recorded for Test?

Rust network protocol 2635 and build 168909 on Linux: that is what Test runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on Test?

Current player count on Test: 0, of 50 slots. Averaged across seven days, the player count is 0.

In the rankings, which position does Test hold?

Across seven days, player hours give Test #15,373 globally and #2,574 in Europe, a top 69% position among ranked servers.

Schedules

What is recorded on Test on wipe day?

The recent wipes averaged a busiest count of 1 players. At 37 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Test?

Too few of Test's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. On Thursday 29 October at 18:08 UTC its next wipe is due. 27 days 1 hours ago the current world was made. Its tags give a wipe schedule of one wipe every two weeks.

Rules and settings

What settings and rules apply on Test?

The name of Test records no gather rate. The group limit is 8 players, the game's default. It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is Test played?

Seed 942019 and size 3,500 define the procedural map Test generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Test?

These Rust Graphs lists include Test: Europe servers, plotted, Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

On Test, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe are the tags Test publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is Test joined?

In Rust, press F1 and type client.connect 66.51.97.64:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,^b,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded