StatusLive Servers online11,642 Players38,888 Populated2,942 Wiped · 3 h70 Interval5 min Date28 OCT 2026

DWG RG-S15054Server sheetchecked 11m ago

DYSFUNCTIONAL FAMILY RUST

Online NA 67.146.3.161:28015 checked 11m ago

moddedoxidepve
Connect
Players now 0/ 20 0% full
7-day average0peak 1
Rank#15,054top 68% · #1511 in NA
Last wipe51d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.250.50.75104:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Fig. 1Players on DYSFUNCTIONAL FAMILY RUST
Fig. 2

Server performance

025507510004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for DYSFUNCTIONAL FAMILY RUST, and is it up?

DYSFUNCTIONAL FAMILY RUST is up at this moment. The uptime it reports puts the last restart at about 12 hours ago. For the last 7 full days the record is 166 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does DYSFUNCTIONAL FAMILY RUST perform, as measured?

57 server fps on average over the last 48 hours, and never under 31. Counted at its highest: 156,177 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,275 MB. Players feel low fps and a climbing entity count as lag.

In which location is DYSFUNCTIONAL FAMILY RUST hosted?

With its NA tag, DYSFUNCTIONAL FAMILY RUST lists itself in North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 67.146.3.161:28015 is its address.

What Rust version is recorded for DYSFUNCTIONAL FAMILY RUST?

On Windows, DYSFUNCTIONAL FAMILY RUST runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on DYSFUNCTIONAL FAMILY RUST?

At the last refresh, DYSFUNCTIONAL FAMILY RUST recorded 0 players across 20 slots. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 01:00 UTC: 0 players.

In the rankings, which position does DYSFUNCTIONAL FAMILY RUST hold?

The same seven-day player-hour count places DYSFUNCTIONAL FAMILY RUST at #1,511 within North America, #15,054 across all ranked servers and in the top 68% of them.

Wipe data

On DYSFUNCTIONAL FAMILY RUST, when do wipes occur?

DYSFUNCTIONAL FAMILY RUST's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 51 days 13 hours ago.

Rules and settings

Which settings does DYSFUNCTIONAL FAMILY RUST run, and what rules?

Gather rate for DYSFUNCTIONAL FAMILY RUST: not stated in the name. No limit is published beyond the default: 8 players per group. build & creative, sandbox building, no gathering, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is DYSFUNCTIONAL FAMILY RUST played?

Seed 754859044 and size 5,000 define the procedural map DYSFUNCTIONAL FAMILY RUST generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain DYSFUNCTIONAL FAMILY RUST?

These Rust Graphs lists include DYSFUNCTIONAL FAMILY RUST: Modded Rust servers, Rust build servers, plotted live, PvE Rust servers, plotted and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

On DYSFUNCTIONAL FAMILY RUST, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^k (Build server): Design and practise bases here; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): In the server browser it appears under North America are the tags DYSFUNCTIONAL FAMILY RUST publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join DYSFUNCTIONAL FAMILY RUST?

Connect with client.connect 67.146.3.161:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://dysfunctionalfamilyservers.space.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^k,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players Slots: 20.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Gameplay

^k
Build server Design and practise bases here.
^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded