DWG RG-S15054Server sheetchecked 11m ago
DYSFUNCTIONAL FAMILY RUST
Online NA 67.146.3.161:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for DYSFUNCTIONAL FAMILY RUST, and is it up?
DYSFUNCTIONAL FAMILY RUST is up at this moment. The uptime it reports puts the last restart at about 12 hours ago. For the last 7 full days the record is 166 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
How does DYSFUNCTIONAL FAMILY RUST perform, as measured?
57 server fps on average over the last 48 hours, and never under 31. Counted at its highest: 156,177 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,275 MB. Players feel low fps and a climbing entity count as lag.
In which location is DYSFUNCTIONAL FAMILY RUST hosted?
With its NA tag, DYSFUNCTIONAL FAMILY RUST lists itself in North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 67.146.3.161:28015 is its address.
What Rust version is recorded for DYSFUNCTIONAL FAMILY RUST?
On Windows, DYSFUNCTIONAL FAMILY RUST runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Population
What player count is recorded on DYSFUNCTIONAL FAMILY RUST?
At the last refresh, DYSFUNCTIONAL FAMILY RUST recorded 0 players across 20 slots. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 01:00 UTC: 0 players.
In the rankings, which position does DYSFUNCTIONAL FAMILY RUST hold?
The same seven-day player-hour count places DYSFUNCTIONAL FAMILY RUST at #1,511 within North America, #15,054 across all ranked servers and in the top 68% of them.
Wipe data
On DYSFUNCTIONAL FAMILY RUST, when do wipes occur?
DYSFUNCTIONAL FAMILY RUST's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 51 days 13 hours ago.
Rules and settings
Which settings does DYSFUNCTIONAL FAMILY RUST run, and what rules?
Gather rate for DYSFUNCTIONAL FAMILY RUST: not stated in the name. No limit is published beyond the default: 8 players per group. build & creative, sandbox building, no gathering, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
On which map is DYSFUNCTIONAL FAMILY RUST played?
Seed 754859044 and size 5,000 define the procedural map DYSFUNCTIONAL FAMILY RUST generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
On Rust Graphs, which lists and filters contain DYSFUNCTIONAL FAMILY RUST?
These Rust Graphs lists include DYSFUNCTIONAL FAMILY RUST: Modded Rust servers, Rust build servers, plotted live, PvE Rust servers, plotted and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
On DYSFUNCTIONAL FAMILY RUST, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^k (Build server): Design and practise bases here; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): In the server browser it appears under North America are the tags DYSFUNCTIONAL FAMILY RUST publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
By what method do you join DYSFUNCTIONAL FAMILY RUST?
Connect with client.connect 67.146.3.161:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://dysfunctionalfamilyservers.space.
Server tags
Published as mp20,ptrak,$r?,v2635,^k,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp20
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^k
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.