StatusLive Servers online11,652 Players47,233 Populated3,140 Wiped · 3 h114 Interval5 min Date29 OCT 2026

DWG RG-S4184Server sheetchecked 8m ago

|US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec

Online 74.91.125.199:28017 checked 8m ago

pve
Connect
Players now 0/ 150 0% full
7-day average0peak 2
Rank#4,184top 19%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.511.5209:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Fig. 1Players on |US| Paradise Island...
Fig. 2

Server performance

01020304009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap13.8 daysbetween real wipes
wipe-day peak10players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 8, 4 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:34 UTC FW27d ago 8 – running 1
Thu 17 Sep, 23:43 UTC41d ago 11 halved by day 4 13.8 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec, and is it up?

Right now, |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec is recorded as online. The uptime it reports puts the last restart at about 23 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec perform, as measured?

30 server fps on average over the last 48 hours, and never under 30. Counted at its highest: 176,000 entities, buildings, deployables and the rest of the world included. 2,674 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec hosted?

Its name points to North America, though |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec publishes no region tag. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 74.91.125.199:28017.

On which Rust version is |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec running?

On Windows, |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec runs Rust network protocol 2635 and build 169052. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec?

Current player count on |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec: 0, of 150 slots. Averaged across seven days, the player count is 0, with a peak of 2. The 48-hour peak falls at 20:00 UTC, averaging 1 players.

What rank has been recorded for |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec?

Within the top 19% of all ranked servers: |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec at #4,184 for player hours, seven days recorded.

Wipe times

What is recorded on |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec on wipe day?

The recent wipes averaged a busiest count of 10 players. At 4 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 4 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec?

Too few wipes are on record for |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 27 days 14 hours ago.

Map and rules

What settings and rules apply on |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec?

The name of |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec records no gather rate. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec?

Size 5,100 with seed 903465580: that is the procedural map |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec?

These Rust Graphs lists include |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec: Rust community servers, plotted, PvE Rust servers, plotted, Rust zombie servers, plotted and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Which meaning is attached to each tag on |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec?

Tags published by |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp150 (Max players): Slots: 150; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs169052 (Build): 169052 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^p (PvE): The world is the danger; players do not fight each other. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec joined?

Enter client.connect 74.91.125.199:28017 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://rust.paradiseisland.gg/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^p,gmrust,cs169052,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp150
Max players Slots: 150.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs169052
Build 169052 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded