StatusLive Servers online11,810 Players83,965 Populated3,630 Wiped · 3 h336 Interval5 min Date29 OCT 2026

DWG RG-S0702Server sheetchecked 11m ago

[EU] Facepunch 9

Online 79.137.98.10:28020 checked 11m ago

official monthly wipes vanilla
Connect
Players now 22/ 350 6% full
7-day average18peak 43
Rank#702top 3%
Last wipe28d agomonthly schedule
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
01020304023:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Fig. 1Players on [EU] Facepunch 9
Fig. 2

Server performance

010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

wipe-day peak71players, last three wipes

Coming wipes

  1. 6d 20hThu 5 Nov, 19:00 UTCFW
  2. 34d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 71, 47 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW28d ago 71 – running 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is [EU] Facepunch 9, and is it online now?

Right now, [EU] Facepunch 9 is recorded as online. About 8 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

Is [EU] Facepunch 9 stable in the figures recorded?

Average server fps over the last 48 hours is 196; the lowest was 95. Counted at its highest: 162,019 entities, buildings, deployables and the rest of the world included. 6,930 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is [EU] Facepunch 9 hosted?

Its name points to Europe, though [EU] Facepunch 9 publishes no region tag. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 79.137.98.10:28020.

On which Rust version is [EU] Facepunch 9 running?

On Windows, [EU] Facepunch 9 runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on [EU] Facepunch 9?

Current player count on [EU] Facepunch 9: 22, of 350 slots. The seven-day mean is 18 players; the peak over the same period is 43. Over the last 48 hours the busiest hour was 20:00 UTC, at an average of 27 players.

In the rankings, which position does [EU] Facepunch 9 hold?

Within the top 3% of all ranked servers: [EU] Facepunch 9 at #702 for player hours, seven days recorded.

Wipe data

On [EU] Facepunch 9, what does the data show for wipe day?

An average of 71 players was recorded at the busiest point of its recent wipes. At 47 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for [EU] Facepunch 9?

At [EU] Facepunch 9 the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 28 days 4 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.

Rules and settings

What settings and rules apply on [EU] Facepunch 9?

No gather rate is stated in the name of [EU] Facepunch 9. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Rust's in-game Official tab includes it. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.

What is the map for [EU] Facepunch 9?

[EU] Facepunch 9 runs a procedural map of size 4,500 with seed 1928463649, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does [EU] Facepunch 9 appear among the Rust Graphs lists and filters?

These Rust Graphs lists include [EU] Facepunch 9: Europe servers, plotted, Official Rust servers, plotted, Rust tutorial servers and Vanilla Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.

On [EU] Facepunch 9, what is meant by each tag?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival, as Rust plays; mp350 (Max players): 350 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): Set by the owner or a plugin, not by standard Rust are the tags [EU] Facepunch 9 publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Who is the operator of [EU] Facepunch 9?

The same operator most likely runs [EU] Facepunch 9 and 124 other servers we track, since all publish a playrust.com hostname.

How to join

By what method do you join [EU] Facepunch 9?

In Rust, press F1 and type client.connect 79.137.98.10:28020 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard survival, as Rust plays.
mp350
Max players 350 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Other

sc2
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded