StatusLive Servers online11,680 Players38,014 Populated2,926 Wiped · 3 h94 Interval5 min Date29 OCT 2026

DWG RG-S0607Server sheetchecked 12m ago

[EU] Facepunch Large 1

Online 79.137.98.13:28015 checked 12m ago

official monthly wipes vanilla
Connect
Players now 9/ 400 2% full
7-day average24peak 59
Rank#607top 3%
Last wipe27d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
02040608003:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Fig. 1Players on [EU] Facepunch Large 1
Fig. 2

Server performance

010020030040003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

wipe-day peak254players, last three wipes

Coming wipes

  1. 7d 16hThu 5 Nov, 19:00 UTCFW
  2. 35d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

0100200300400+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 254, 26 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:44 UTC FW27d ago 254 – running 14

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is [EU] Facepunch Large 1, and is it online now?

Right now, [EU] Facepunch Large 1 is recorded as online. About 13 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does [EU] Facepunch Large 1 perform, as measured?

The last 48 hours give an average of 212 server fps and a floor of 192. Counted at its highest: 196,057 entities, buildings, deployables and the rest of the world included. 6,974 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for [EU] Facepunch Large 1?

Europe is where the name of [EU] Facepunch Large 1 points, with no region tag published. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 79.137.98.13:28015 is its address.

On which Rust version is [EU] Facepunch Large 1 running?

Rust network protocol 2635 and build 168909 on Windows: that is what [EU] Facepunch Large 1 runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on [EU] Facepunch Large 1?

Current player count on [EU] Facepunch Large 1: 9, of 400 slots. Averaged across seven days, the player count is 24, with a peak of 59. Over the last 48 hours the busiest hour was 19:00 UTC, at an average of 41 players.

What rank has been recorded for [EU] Facepunch Large 1?

Player hours over seven days place [EU] Facepunch Large 1 at #607, within the top 3% of ranked servers.

Schedules

What is recorded on [EU] Facepunch Large 1 on wipe day?

An average of 254 players was recorded at the busiest point of its recent wipes. 26 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for [EU] Facepunch Large 1?

Once a month, with the force wipe, is when [EU] Facepunch Large 1 wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 27 days 8 hours ago. Its tags give a wipe schedule of one wipe per month.

Map and rules

Which settings does [EU] Facepunch Large 1 run, and what rules?

The name of [EU] Facepunch Large 1 records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The in-game Official tab lists it. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

Which map has [EU] Facepunch Large 1 loaded?

Size 5,000 with seed 652218101: that is the procedural map [EU] Facepunch Large 1 runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain [EU] Facepunch Large 1?

The Rust Graphs lists that carry [EU] Facepunch Large 1 are: Europe servers, plotted, Official Rust servers, plotted, Rust tutorial servers and Vanilla Rust servers. These filters on the server list return it: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

On [EU] Facepunch Large 1, what is meant by each tag?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust style; mp400 (Max players): 400 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^t (Tutorial on): The tutorial from Facepunch is open to new players here; sc2 (Custom tag): A non-standard tag, set by the owner or a plugin are the tags [EU] Facepunch Large 1 publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Who is the operator of [EU] Facepunch Large 1?

[EU] Facepunch Large 1 publishes a playrust.com hostname. 124 other servers we track publish one too, so the same operator most likely runs them.

Joining the server

By what method do you join [EU] Facepunch Large 1?

Connect with client.connect 79.137.98.13:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust style.
mp400
Max players 400 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Gameplay

^t
Tutorial on The tutorial from Facepunch is open to new players here.

Other

sc2
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded