StatusLive Servers online11,863 Players104,004 Populated3,955 Wiped · 3 h547 Interval5 min Date29 OCT 2026

DWG RG-S1240Server sheetchecked 13m ago

[EU] Facepunch 14

Online 79.137.98.160:28020 checked 13m ago

official monthly wipes vanilla
Connect
Players now 8/ 300 3% full
7-day average6peak 18
Rank#1,240top 6%
Last wipe28d agomonthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0510152020:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Fig. 1Players on [EU] Facepunch 14
Fig. 2

Server performance

010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

wipe-day peak29players, last three wipes

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 34d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 29, 47 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW28d ago 29 – running 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
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03
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 212 on average
267 / 300
04
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 124 on average
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05
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06
Rusty Moose |EU Small|EU · groups of 8+ · monthly · 64 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is [EU] Facepunch 14 online, and what uptime has been recorded?

[EU] Facepunch 14 is up at this moment. Counted from its reported uptime, the last restart was about 6 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is [EU] Facepunch 14 stable in the figures recorded?

220 server fps on average over the last 48 hours, and never under 197. Counted at its highest: 134,157 entities, buildings, deployables and the rest of the world included. 5,336 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for [EU] Facepunch 14?

Europe is where the name of [EU] Facepunch 14 points, with no region tag published. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 79.137.98.160:28020.

What Rust version is recorded for [EU] Facepunch 14?

On Windows, [EU] Facepunch 14 runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on [EU] Facepunch 14?

Current player count on [EU] Facepunch 14: 8, of 300 slots. The seven-day mean is 6 players; the peak over the same period is 18. The 48-hour peak falls at 21:00 UTC, averaging 13 players.

What rank has been recorded for [EU] Facepunch 14?

Over the last seven days, [EU] Facepunch 14 records #1,240 for player hours: the top 6% of all ranked servers.

Wipe times

What is recorded on [EU] Facepunch 14 on wipe day?

An average of 29 players was recorded at the busiest point of its recent wipes. 47 hours after the latest wipe, the crowd peaked.

On [EU] Facepunch 14, when do wipes occur?

Once a month, with the force wipe, is when [EU] Facepunch 14 wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 28 days 1 hours ago. Its tags give a wipe schedule of one wipe per month.

Settings

Which rules and settings are recorded for [EU] Facepunch 14?

No gather rate is stated in the name of [EU] Facepunch 14. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears in Rust's Official tab in game. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

Which map has [EU] Facepunch 14 loaded?

Seed 159513066 and size 4,500 define the procedural map [EU] Facepunch 14 generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain [EU] Facepunch 14?

On Rust Graphs, [EU] Facepunch 14 is placed in these lists: Europe servers, plotted, Official Rust servers, plotted, Rust tutorial servers and Vanilla Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Which meaning is attached to each tag on [EU] Facepunch 14?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival, as Rust plays; mp300 (Max players): 300 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^t (Tutorial on): New players start here with the tutorial from Facepunch; sc3 (Custom tag): Set by the owner or a plugin, not by standard Rust are the tags [EU] Facepunch 14 publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

By whom is [EU] Facepunch 14 run?

[EU] Facepunch 14 publishes a playrust.com hostname. 124 other servers we track publish one too, so the same operator most likely runs them.

Connect

How is [EU] Facepunch 14 joined?

Connect with client.connect 79.137.98.160:28020: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc3,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard survival, as Rust plays.
mp300
Max players 300 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^t
Tutorial on New players start here with the tutorial from Facepunch.

Other

sc3
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded