StatusLive Servers online11,692 Players37,024 Populated2,928 Wiped · 3 h87 Interval5 min Date29 OCT 2026

DWG RG-S2566Server sheetchecked 12m ago

Facepunch Unsecure

Online 79.137.98.20:28021 checked 12m ago

Connect
Players now 0/ 6 0% full
7-day average1peak 6
Rank#2,566top 12%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0246803:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Fig. 1Players on Facepunch Unsecure
Fig. 2

Server performance

01020304003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 10

The first 48 hours of its last wipes

Fri 2 OctMon 14 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 11:31 UTC26d ago 3 – running 0
Mon 14 Sep, 11:50 UTC44d ago 6 halved by day 10 18 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average
163 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
101 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
16 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 288 on average
17 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
14 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average
18 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Facepunch Unsecure, and is it online now?

Right now, Facepunch Unsecure is recorded as online. About 13 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of Facepunch Unsecure show?

Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 118,951 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,395 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is Facepunch Unsecure hosted?

There is no region published by Facepunch Unsecure. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 79.137.98.20:28021 is its address.

What Rust version is recorded for Facepunch Unsecure?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Facepunch Unsecure. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for Facepunch Unsecure?

At the last refresh, Facepunch Unsecure recorded 0 players across 6 slots. The seven-day mean is 1 players; the peak over the same period is 6. Over the last 48 hours the busiest hour was 17:00 UTC, at an average of 5 players.

In the rankings, which position does Facepunch Unsecure hold?

Over the last seven days, Facepunch Unsecure records #2,566 for player hours: the top 12% of all ranked servers.

Schedules

On Facepunch Unsecure, what does the data show for wipe day?

The recent wipes averaged a busiest count of 4 players. 28 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 10.

Which times and days are wipes plotted at on Facepunch Unsecure?

Too few wipes are on record for Facepunch Unsecure to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 26 days 15 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for Facepunch Unsecure?

Gather rate for Facepunch Unsecure: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Rust's in-game Official tab includes it. VAC is off: that is Valve's anti-cheat.

What is the map for Facepunch Unsecure?

Seed 6974352 and size 4,500 define the procedural map Facepunch Unsecure generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain Facepunch Unsecure?

On Rust Graphs, Facepunch Unsecure is placed in these lists: Official Rust servers, plotted. These filters on the server list return it: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

On Facepunch Unsecure, what is meant by each tag?

The game's server browser reads these tags from Facepunch Unsecure: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust style; mp6 (Max players): 6 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

By whom is Facepunch Unsecure run?

The same operator most likely runs Facepunch Unsecure and 124 other servers we track, since all publish a playrust.com hostname.

Joining the server

By what method do you join Facepunch Unsecure?

Enter client.connect 79.137.98.20:28021 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp6,ptrak,$r?,v2635,gmrust,cs168909,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust style.
mp6
Max players 6 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded