StatusLive Servers online11,758 Players58,600 Populated3,466 Wiped · 3 h133 Interval5 min Date28 OCT 2026

DWG RG-S1036Server sheetchecked 7m ago

[EU] Facepunch 2

Online 79.137.98.7:28015 checked 7m ago

official monthly wipes vanilla
Connect
Players now 8/ 400 2% full
7-day average9peak 27
Rank#1,036top 5%
Last wipe27d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0510152023:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Fig. 1Players on [EU] Facepunch 2
Fig. 2

Server performance

010020030040023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

wipe-day peak389players, last three wipes

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

0100200300400+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 389, 27 hours in, with 44 in the queue.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW27d ago 389+44 queue – running 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for [EU] Facepunch 2, and is it up?

Right now, [EU] Facepunch 2 is recorded as online. The uptime it reports puts the last restart at about 9 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 13 September 2026.

How does [EU] Facepunch 2 perform, as measured?

242 server fps on average over the last 48 hours, and never under 225. Counted at its highest: 140,603 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 6,126 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for [EU] Facepunch 2?

No region tag is published by [EU] Facepunch 2, but its name points to Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 79.137.98.7:28015.

What Rust version is recorded for [EU] Facepunch 2?

Rust network protocol 2635 and build 168909 on Windows: that is what [EU] Facepunch 2 runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on [EU] Facepunch 2?

Current player count on [EU] Facepunch 2: 8, of 400 slots. The seven-day mean is 9 players; the peak over the same period is 27. The 48-hour peak falls at 20:00 UTC, averaging 11 players.

In the rankings, which position does [EU] Facepunch 2 hold?

Within the top 5% of all ranked servers: [EU] Facepunch 2 at #1,036 for player hours, seven days recorded.

Wipe times

What happens on [EU] Facepunch 2 on the day of a wipe?

The recent wipes averaged a busiest count of 389 players. 27 hours after the latest wipe the crowd peaked, with 44 further players waiting in the queue.

On [EU] Facepunch 2, when do wipes occur?

The force wipe is the only wipe at [EU] Facepunch 2, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 5 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.

Rules and settings

Which settings does [EU] Facepunch 2 run, and what rules?

Gather rate for [EU] Facepunch 2: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The in-game Official tab lists it. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

On which map is [EU] Facepunch 2 played?

Size 4,500 with seed 61531860: that is the procedural map [EU] Facepunch 2 runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain [EU] Facepunch 2?

On Rust Graphs, [EU] Facepunch 2 is placed in these lists: Europe servers, plotted, Official Rust servers, plotted, Rust tutorial servers and Vanilla Rust servers. These filters on the server list return it: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

On [EU] Facepunch 2, what is meant by each tag?

The game's server browser reads these tags from [EU] Facepunch 2: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival, as Rust plays; mp400 (Max players): 400 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^t (Tutorial on): The tutorial from Facepunch is open to new players here; sc2 (Custom tag): A non-standard tag, set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Who is the operator of [EU] Facepunch 2?

[EU] Facepunch 2 publishes a playrust.com hostname. 124 other servers we track publish one too, so the same operator most likely runs them.

Connect

What is the way to connect to [EU] Facepunch 2?

In Rust, press F1 and type client.connect 79.137.98.7:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard survival, as Rust plays.
mp400
Max players 400 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^t
Tutorial on The tutorial from Facepunch is open to new players here.

Other

sc2
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded