DWG RG-S6833Server sheetchecked 11m ago
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
Online 82.145.53.15:28017 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:33 UTC, in 19h. Its weekly schedule tag · low confidence
Coming wipes
- 19hFri 30 Oct, 14:33 UTC
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 7d 19hFri 6 Nov, 14:33 UTC
- 14d 19hFri 13 Nov, 14:33 UTC
- 21d 19hFri 20 Nov, 14:33 UTC
- 28d 19hFri 27 Nov, 14:33 UTC
- 34d 23hThu 3 Dec, 19:00 UTCFW
- 35d 19hFri 4 Dec, 14:33 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:33 UTC6d ago | 1 | – | running | 1 |
| Fri 16 Oct, 13:42 UTC13d ago | 1 | held half | 7 days | 0 |
| Thu 1 Oct, 17:58 UTC FW28d ago | 5 | halved by day 3 | 14.8 days | 1 |
| Fri 18 Sep, 17:29 UTC41d ago | 4 | halved by day 3 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] online, and what uptime has been recorded?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is up at this moment. Counted from its reported uptime, the last restart was about 6 hours ago. 160 of 168 hours up over the last 7 full days, which is 95% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] stable in the figures recorded?
The last 48 hours give an average of 121 server fps and a floor of 7. Counted at its highest: 152,001 entities, buildings, deployables and the rest of the world included. 4,424 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
No region is published by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 82.145.53.15:28017.
What Rust version is recorded for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. To join, your game must be on the same protocol; Steam handles the update.
Population
What does the population history show for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
At the last refresh, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] recorded 0 players across 101 slots. Averaged across seven days, the player count is 0, with a peak of 1.
In the rankings, which position does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] hold?
Within the top 31% of all ranked servers: RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] at #6,833 for player hours, seven days recorded.
Wipe data
On RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], what does the data show for wipe day?
An average of 2 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 33% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 3.
Which times and days are wipes plotted at on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Its tag is followed for the prediction: too few of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s wipes are on record to confirm the schedule. On Friday 30 October at 14:33 UTC its next wipe is due. The world it runs now was made 6 days 4 hours ago. Its tags give a wipe schedule of one wipe a week.
Settings
Which rules and settings are recorded for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] takes its gather rate from its name: 2x. The group limit is 8 players, the game's default. roleplay, towns, jobs and roleplay rules, is the game mode. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.
Which map has RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] loaded?
Seed 1939580793 and size 5,000 define the procedural map RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: fantomasx.
Lists and filters
On Rust Graphs, which lists and filters contain RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
These Rust Graphs lists include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: Servers with a 2x gather rate, Modded Rust servers, PvE Rust servers, plotted, Rust roleplay servers and Rust zombie servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
On RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], what is meant by each tag?
gmvanilla (Game mode): The mode is vanilla survival; mp101 (Max players): Slots: 101; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^w (Weekly): The wipe cycle is one week; ^r (Roleplay): This is a roleplay server; ^p (PvE): No player combat: the threat comes from the world; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here are the tags RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
By what method do you join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
In Rust, press F1 and type client.connect 82.145.53.15:28017 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmvanilla,cs168909,ts8
Game
gmvanilla
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
