StatusLive Servers online11,898 Players103,740 Populated4,020 Wiped · 3 h406 Interval5 min Date29 OCT 2026

DWG RG-S6833Server sheetchecked 11m ago

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]

Online 82.145.53.15:28017 checked 11m ago

2x weekly wipes moddedcarbonpve
Connect
Players now 0/ 101 0% full
7-day average0peak 1
Rank#6,833top 31%
Last wipe6d agoweekly schedule
Next wipe19hFri 30 Oct, 14:33 UTC
Fig. 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on RustGamingNation|EVERWILD|PvE|2x[Events|Zombi...
Fig. 2

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 14:33 UTC, in 19h. Its weekly schedule tag · low confidence

usual gap13 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3

Coming wipes

  1. 19hFri 30 Oct, 14:33 UTC
  2. 6d 23hThu 5 Nov, 19:00 UTCFW
  3. 7d 19hFri 6 Nov, 14:33 UTC
  4. 14d 19hFri 13 Nov, 14:33 UTC
  5. 21d 19hFri 20 Nov, 14:33 UTC
  6. 28d 19hFri 27 Nov, 14:33 UTC
  7. 34d 23hThu 3 Dec, 19:00 UTCFW
  8. 35d 19hFri 4 Dec, 14:33 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:33 UTC6d ago 1 – running 1
Fri 16 Oct, 13:42 UTC13d ago 1 held half 7 days 0
Thu 1 Oct, 17:58 UTC FW28d ago 5 halved by day 3 14.8 days 1
Fri 18 Sep, 17:29 UTC41d ago 4 halved by day 3 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] online, and what uptime has been recorded?

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is up at this moment. Counted from its reported uptime, the last restart was about 6 hours ago. 160 of 168 hours up over the last 7 full days, which is 95% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] stable in the figures recorded?

The last 48 hours give an average of 121 server fps and a floor of 7. Counted at its highest: 152,001 entities, buildings, deployables and the rest of the world included. 4,424 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

No region is published by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 82.145.53.15:28017.

What Rust version is recorded for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

At the last refresh, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] recorded 0 players across 101 slots. Averaged across seven days, the player count is 0, with a peak of 1.

In the rankings, which position does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] hold?

Within the top 31% of all ranked servers: RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] at #6,833 for player hours, seven days recorded.

Wipe data

On RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], what does the data show for wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 33% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 3.

Which times and days are wipes plotted at on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Its tag is followed for the prediction: too few of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s wipes are on record to confirm the schedule. On Friday 30 October at 14:33 UTC its next wipe is due. The world it runs now was made 6 days 4 hours ago. Its tags give a wipe schedule of one wipe a week.

Settings

Which rules and settings are recorded for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] takes its gather rate from its name: 2x. The group limit is 8 players, the game's default. roleplay, towns, jobs and roleplay rules, is the game mode. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

Which map has RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] loaded?

Seed 1939580793 and size 5,000 define the procedural map RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: fantomasx.

Lists and filters

On Rust Graphs, which lists and filters contain RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

These Rust Graphs lists include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: Servers with a 2x gather rate, Modded Rust servers, PvE Rust servers, plotted, Rust roleplay servers and Rust zombie servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

On RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], what is meant by each tag?

gmvanilla (Game mode): The mode is vanilla survival; mp101 (Max players): Slots: 101; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^w (Weekly): The wipe cycle is one week; ^r (Roleplay): This is a roleplay server; ^p (PvE): No player combat: the threat comes from the world; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here are the tags RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

In Rust, press F1 and type client.connect 82.145.53.15:28017 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp101
Max players Slots: 101.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly The wipe cycle is one week.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE No player combat: the threat comes from the world.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded