DWG RG-S4171Server sheetchecked 9m ago
Imperfect World - HARDCORE MODE PVE
Online 83.147.29.183:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence
Coming wipes
- 8d 9hThu 5 Nov, 19:00 UTCFW
- 36d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:54 UTC FW26d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Imperfect World - HARDCORE MODE PVE, and is it up?
Right now, Imperfect World - HARDCORE MODE PVE is recorded as online. Counted from its reported uptime, the last restart was about 5 days 12 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is Imperfect World - HARDCORE MODE PVE stable in the figures recorded?
71 server fps on average over the last 48 hours, and never under 63. Counted at its highest: 113,448 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 5,285 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for Imperfect World - HARDCORE MODE PVE?
No region is published by Imperfect World - HARDCORE MODE PVE. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 83.147.29.183:28015.
What Rust version is recorded for Imperfect World - HARDCORE MODE PVE?
Rust network protocol 2635 and build 168909 on Windows: that is what Imperfect World - HARDCORE MODE PVE runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
What player count is recorded on Imperfect World - HARDCORE MODE PVE?
0 of 50 slots on Imperfect World - HARDCORE MODE PVE are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 3. Averaged over the last 48 hours, the player count is highest at 22:00 UTC: 3 players.
What rank has been recorded for Imperfect World - HARDCORE MODE PVE?
Over the last seven days, Imperfect World - HARDCORE MODE PVE records #4,171 for player hours: the top 19% of all ranked servers.
Wipe times
What happens on Imperfect World - HARDCORE MODE PVE on the day of a wipe?
An average of 3 players was recorded at the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for Imperfect World - HARDCORE MODE PVE?
The force wipe is the only wipe at Imperfect World - HARDCORE MODE PVE, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 15 hours ago the current world was made.
Map and rules
Which settings does Imperfect World - HARDCORE MODE PVE run, and what rules?
No gather rate is stated in the name of Imperfect World - HARDCORE MODE PVE. No group limit is published. It runs the hardcore game mode, The hardest mode Facepunch makes. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
What is the map for Imperfect World - HARDCORE MODE PVE?
Size 4,250: that is the procedural map Imperfect World - HARDCORE MODE PVE generates in game.
Lists and filters
Where does Imperfect World - HARDCORE MODE PVE appear among the Rust Graphs lists and filters?
On Rust Graphs, Imperfect World - HARDCORE MODE PVE is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Which meaning is attached to each tag on Imperfect World - HARDCORE MODE PVE?
gmhardcore (Game mode): A harsher ruleset: hardcore; mp50 (Max players): The slot count is 50; ts0 (Group limit): Teams are disabled; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Imperfect World - HARDCORE MODE PVE publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
By what method do you join Imperfect World - HARDCORE MODE PVE?
In Rust, press F1 and type client.connect 83.147.29.183:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. http://dirtydevver.uk/ is its website.
Server tags
Published as mp50,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z
Game
gmhardcore
mp50
ts0
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
