StatusLive Servers online11,760 Players62,257 Populated3,509 Wiped · 3 h133 Interval5 min Date27 OCT 2026

DWG RG-S11942Server sheetchecked 2d ago

DEVELOPMENT SERVER

Offline EU 85.61.52.207:28015 checked 2d ago

biweekly wipes moddedoxidepve
Connect
Players now 1/ 2 50% full
7-day average1peak 1
Rank#11,942top 54% · #2381 in EU
Last wipe2d agobiweekly schedule
Next wipe8d 20hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on DEVELOPMENT SERVER
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep2 Oct8 Oct15 Oct21 Oct27 Oct

Top 54% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence

usual gap5.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 8d 20hThu 5 Nov, 19:00 UTCFW
  2. 11d 16hSun 8 Nov, 15:16 UTC
  3. 25d 16hSun 22 Nov, 15:16 UTC
  4. 36d 20hThu 3 Dec, 19:00 UTCFW
  5. 39d 16hSun 6 Dec, 15:16 UTC

The first 48 hours of its last wipes

Sun 25 OctMon 12 OctSat 10 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 15:16 UTC2d ago 1 – running 1
Mon 12 Oct, 09:04 UTC15d ago 1 held half 13.3 days 0
Sat 10 Oct, 19:51 UTC17d ago 2 – 1.6 days 1
Fri 2 Oct, 22:56 UTC25d ago 1 – 7.9 days 1
Wed 30 Sep, 18:36 UTC27d ago 1 – 2.2 days 1
Sun 27 Sep, 07:28 UTC30d ago 1 – 3.5 days 1
Sun 13 Sep, 15:40 UTC44d ago 1 – 13.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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24 / 100
03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is DEVELOPMENT SERVER online, and what uptime has been recorded?

DEVELOPMENT SERVER is offline at this moment; 2 days 4 hours ago is when it was last seen. For the last 7 full days the record is 3 of 168 hours up, 2% of the time. On 13 September 2026 is when Rust Graphs first saw it.

In which location is DEVELOPMENT SERVER hosted?

With its EU tag, DEVELOPMENT SERVER lists itself in Europe. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 85.61.52.207:28015.

What Rust version is recorded for DEVELOPMENT SERVER?

On Windows, DEVELOPMENT SERVER runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on DEVELOPMENT SERVER?

DEVELOPMENT SERVER is not responding at the latest refresh; the last record of it online is 2 days 4 hours ago. Averaged across seven days, the player count is 1, with a peak of 1.

Against other Rust servers, where is DEVELOPMENT SERVER placed?

Across seven days, player hours give DEVELOPMENT SERVER #11,942 globally and #2,381 in Europe, a top 54% position among ranked servers.

Wipe data

On DEVELOPMENT SERVER, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 2 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

On DEVELOPMENT SERVER, when do wipes occur?

Too few of DEVELOPMENT SERVER's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 2 days 7 hours ago. The tags state a wipe schedule at two-week intervals.

Rules and settings

What settings and rules apply on DEVELOPMENT SERVER?

Gather rate for DEVELOPMENT SERVER: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Filters

On Rust Graphs, which lists and filters contain DEVELOPMENT SERVER?

The Rust Graphs lists that carry DEVELOPMENT SERVER are: Europe servers, plotted, Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

On DEVELOPMENT SERVER, what is meant by each tag?

gmvanilla (Game mode): Survival, vanilla style; mp2 (Max players): The slot count is 2; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): In the server browser it appears under Europe are the tags DEVELOPMENT SERVER publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join DEVELOPMENT SERVER?

In Rust, press F1 and type client.connect 85.61.52.207:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,^b,EU,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp2
Max players The slot count is 2.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded