DWG RG-S11942Server sheetchecked 2d ago
DEVELOPMENT SERVER
Offline EU 85.61.52.207:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence
Coming wipes
- 8d 20hThu 5 Nov, 19:00 UTCFW
- 11d 16hSun 8 Nov, 15:16 UTC
- 25d 16hSun 22 Nov, 15:16 UTC
- 36d 20hThu 3 Dec, 19:00 UTCFW
- 39d 16hSun 6 Dec, 15:16 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:16 UTC2d ago | 1 | – | running | 1 |
| Mon 12 Oct, 09:04 UTC15d ago | 1 | held half | 13.3 days | 0 |
| Sat 10 Oct, 19:51 UTC17d ago | 2 | – | 1.6 days | 1 |
| Fri 2 Oct, 22:56 UTC25d ago | 1 | – | 7.9 days | 1 |
| Wed 30 Sep, 18:36 UTC27d ago | 1 | – | 2.2 days | 1 |
| Sun 27 Sep, 07:28 UTC30d ago | 1 | – | 3.5 days | 1 |
| Sun 13 Sep, 15:40 UTC44d ago | 1 | – | 13.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is DEVELOPMENT SERVER online, and what uptime has been recorded?
DEVELOPMENT SERVER is offline at this moment; 2 days 4 hours ago is when it was last seen. For the last 7 full days the record is 3 of 168 hours up, 2% of the time. On 13 September 2026 is when Rust Graphs first saw it.
In which location is DEVELOPMENT SERVER hosted?
With its EU tag, DEVELOPMENT SERVER lists itself in Europe. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 85.61.52.207:28015.
What Rust version is recorded for DEVELOPMENT SERVER?
On Windows, DEVELOPMENT SERVER runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Player data
What player count is recorded on DEVELOPMENT SERVER?
DEVELOPMENT SERVER is not responding at the latest refresh; the last record of it online is 2 days 4 hours ago. Averaged across seven days, the player count is 1, with a peak of 1.
Against other Rust servers, where is DEVELOPMENT SERVER placed?
Across seven days, player hours give DEVELOPMENT SERVER #11,942 globally and #2,381 in Europe, a top 54% position among ranked servers.
Wipe data
On DEVELOPMENT SERVER, what does the data show for wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. At 2 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.
On DEVELOPMENT SERVER, when do wipes occur?
Too few of DEVELOPMENT SERVER's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 2 days 7 hours ago. The tags state a wipe schedule at two-week intervals.
Rules and settings
What settings and rules apply on DEVELOPMENT SERVER?
Gather rate for DEVELOPMENT SERVER: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
Filters
On Rust Graphs, which lists and filters contain DEVELOPMENT SERVER?
The Rust Graphs lists that carry DEVELOPMENT SERVER are: Europe servers, plotted, Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
On DEVELOPMENT SERVER, what is meant by each tag?
gmvanilla (Game mode): Survival, vanilla style; mp2 (Max players): The slot count is 2; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): In the server browser it appears under Europe are the tags DEVELOPMENT SERVER publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
By what method do you join DEVELOPMENT SERVER?
In Rust, press F1 and type client.connect 85.61.52.207:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2635,^b,EU,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp2
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.