DWG RG-S14002Server sheetchecked 45d ago
[ESP/Ñ] DEV
Offline EU 89.222.104.137:22637 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
Coming wipes
- 6d 18hThu 5 Nov, 19:00 UTCFW
- 9d 19hSun 8 Nov, 19:48 UTC
- 23d 19hSun 22 Nov, 19:48 UTC
- 34d 18hThu 3 Dec, 19:00 UTCFW
- 37d 19hSun 6 Dec, 19:48 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 13 Sep, 19:48 UTC46d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for [ESP/Ñ] DEV, and is it up?
The current state of [ESP/Ñ] DEV is offline, with the last sighting 45 days 7 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What location is recorded for [ESP/Ñ] DEV?
In Europe [ESP/Ñ] DEV lists itself, tagged EU. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 89.222.104.137:22637.
What Rust version is recorded for [ESP/Ñ] DEV?
The platform is Linux and the version is Rust network protocol 2633 and build 163794 on [ESP/Ñ] DEV. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for [ESP/Ñ] DEV?
[ESP/Ñ] DEV is not responding at the latest refresh; the last record of it online is 45 days 7 hours ago.
Against other Rust servers, where is [ESP/Ñ] DEV placed?
[ESP/Ñ] DEV also measures #2,390 in Europe on the same seven-day player-hour count, at #14,002 globally and in the top – of ranked servers.
Schedules
On [ESP/Ñ] DEV, what does the data show for wipe day?
The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on [ESP/Ñ] DEV?
Too few of [ESP/Ñ] DEV's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 46 days 4 hours ago. The tags state a wipe schedule at two-week intervals.
Settings
Which rules and settings are recorded for [ESP/Ñ] DEV?
Gather rate for [ESP/Ñ] DEV: not stated in the name. 12 players per group at most. It runs the pve game mode, no fighting other players. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.
Lists and filters
Where does [ESP/Ñ] DEV appear among the Rust Graphs lists and filters?
On Rust Graphs, [ESP/Ñ] DEV is placed in these lists: Europe servers, plotted, Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Which meaning is attached to each tag on [ESP/Ñ] DEV?
gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): 40 player slots; ts12 (Group limit): Team size is capped at 12; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): 163794 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^p (PvE): Player fights are off; the world supplies the danger; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; EU (Europe): The browser's listing places it under Europe are the tags [ESP/Ñ] DEV publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
How is [ESP/Ñ] DEV joined?
Connect with client.connect 89.222.104.137:22637: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp40,ptrak,$r?,v2633,^z,^y,^b,^v,EU,^p,gmvanilla,cs163794,ts12
Game
gmvanilla
mp40
ts12
v2633
cs163794
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Gameplay
^p
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.