StatusLive Servers online11,829 Players86,322 Populated3,682 Wiped · 3 h405 Interval5 min Date29 OCT 2026

DWG RG-S8465Server sheetchecked 13m ago

[ESP/Ñ] DEV

Online EU 89.222.104.137:22619 checked 13m ago

biweekly wipes moddedcarbonpve
Connect
Players now 0/ 40 0% full
7-day average0peak 1
Rank#8,465top 38% · #2124 in EU
Last wipe1d agobiweekly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
0123422:0007:0016:0002:0011:0020:00Wiped Wed 28 Oct, 17:36 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on [ESP/Ñ] DEV
Fig. 2

Server performance

Server fpsWipe
01020304022:0007:0016:0002:0011:0020:00Wiped Wed 28 Oct, 17:36 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

usual gap10.8 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
crowd held20%else halves by day 2

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 12d 19hWed 11 Nov, 17:36 UTC
  3. 26d 19hWed 25 Nov, 17:36 UTC
  4. 34d 21hThu 3 Dec, 19:00 UTCFW
  5. 40d 19hWed 9 Dec, 17:36 UTC

The first 48 hours of its last wipes

Sat 24 OctMon 12 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 17:36 UTC1d ago – – running 0
Sat 24 Oct, 22:04 UTC4d ago 1 halved by day 1 3.8 days 0
Mon 12 Oct, 15:04 UTC17d ago 1 halved by day 2 12.3 days 0
Thu 1 Oct, 19:09 UTC FW28d ago 1 halved by day 2 10.8 days 0
Tue 29 Sep, 17:22 UTC30d ago 1 held half 2.1 days 0
Wed 16 Sep, 16:55 UTC43d ago 1 halved by day 2 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for [ESP/Ñ] DEV, and is it up?

Right now, [ESP/Ñ] DEV is recorded as online. Counted from its reported uptime, the last restart was about 15 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 15 September 2026.

How does [ESP/Ñ] DEV perform, as measured?

The last 48 hours give an average of 30 server fps and a floor of 22. Counted at its highest: 71,396 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,021 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is [ESP/Ñ] DEV hosted?

With its EU tag, [ESP/Ñ] DEV lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 89.222.104.137:22619.

What Rust version is recorded for [ESP/Ñ] DEV?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on [ESP/Ñ] DEV. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on [ESP/Ñ] DEV?

0 of 40 slots on [ESP/Ñ] DEV are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1.

In the rankings, which position does [ESP/Ñ] DEV hold?

Across seven days, player hours give [ESP/Ñ] DEV #8,465 globally and #2,124 in Europe, a top 38% position among ranked servers.

Wipe data

What happens on [ESP/Ñ] DEV on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 20% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 2.

On [ESP/Ñ] DEV, when do wipes occur?

The prediction follows its tag, because too few wipes of [ESP/Ñ] DEV are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 28 hours ago. A wipe schedule of one wipe every two weeks is listed in its tags.

Settings

Which settings does [ESP/Ñ] DEV run, and what rules?

Gather rate for [ESP/Ñ] DEV: not stated in the name. 12 players per group at most. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has [ESP/Ñ] DEV loaded?

Seed 1337 and size 3,500 define the procedural map [ESP/Ñ] DEV generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Bots y eventos en todo el mapa.

Tags

Where does [ESP/Ñ] DEV appear among the Rust Graphs lists and filters?

These Rust Graphs lists include [ESP/Ñ] DEV: Europe servers, plotted, Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Which meaning is attached to each tag on [ESP/Ñ] DEV?

The game's server browser reads these tags from [ESP/Ñ] DEV: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): Slots: 40; ts12 (Group limit): The team limit is 12; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): No player combat: the threat comes from the world; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to [ESP/Ñ] DEV?

Connect with client.connect 89.222.104.137:22619: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^b,EU,^p,gmrust,cs168909,ts12

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players Slots: 40.
ts12
Group limit The team limit is 12.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded