StatusLive Servers online11,882 Players96,098 Populated4,089 Wiped · 3 h164 Interval5 min Date27 OCT 2026

DWG RG-S13350Server sheetchecked 41d ago

Testing server

Offline 95.26.136.6:28015 checked 41d ago

teams off moddedoxidehardcore
Connect
Players now 1/ 1 100% full
7-day average0peak –
Rank#13,350no region published
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Testing server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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6 / 100
02
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average
2 / 50
03
[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average
3 / 50
04
Alone & AfraidOC · no group limit · biweekly · 2 on average
2 / 50
05 0 / 100
06
ShockRust | Blue | NoLimitno group limit · 162 on average
216 / 500
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Testing server, and is it up?

Testing server is offline at this moment; 41 days 9 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 16 September 2026 is when Rust Graphs first saw it.

What location is recorded for Testing server?

No region is published by Testing server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 95.26.136.6:28015.

What Rust version is recorded for Testing server?

Rust network protocol 2633 and build 163794 on Windows: that is what Testing server runs. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on Testing server?

No response from Testing server; the server was last seen 41 days 9 hours ago.

In the rankings, which position does Testing server hold?

Within the top – of all ranked servers: Testing server at #13,350 for player hours, seven days recorded.

Wipe data

On Testing server, when do wipes occur?

Testing server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 43 days 2 hours ago.

Map and rules

What settings and rules apply on Testing server?

No gather rate is stated in the name of Testing server. The group limit is not published. It runs the hardcore game mode, The hardest mode Facepunch makes. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is Testing server played?

Testing server runs a procedural map, which the game generates.

Lists and filters

Where does Testing server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Testing server: Modded Rust servers. These filters on the server list return it: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

On Testing server, what is meant by each tag?

The game's server browser reads these tags from Testing server: gmhardcore (Game mode): A harsher ruleset: hardcore; mp1 (Max players): 1 player slots; ts0 (Group limit): Team play is off; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): Build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join Testing server?

Enter client.connect 95.26.136.6:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset: hardcore.
mp1
Max players 1 player slots.
ts0
Group limit Team play is off.
v2633
Protocol Your game must match protocol 2633 to join.
cs163794
Build Build: 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded