StatusLive Servers online11,869 Players85,654 Populated3,976 Wiped · 3 h170 Interval5 min Date27 OCT 2026

DWG RG-S15489Server sheetchecked 41d ago

Testing server

Offline 95.26.141.60:28015 checked 41d ago

teams off moddedoxidehardcore
Connect
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,489no region published
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Testing server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 9 on average
4 / 100
02
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average
2 / 50
03
[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average
1 / 50
04
Alone & AfraidOC · no group limit · biweekly · 2 on average
2 / 50
05 0 / 100
06
ShockRust | Blue | NoLimitno group limit · 163 on average
187 / 500
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Testing server, and is it online now?

Last seen 41 days 5 hours ago; right now Testing server is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 16 September 2026.

What location is recorded for Testing server?

A region is not published by Testing server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 95.26.141.60:28015.

What Rust version is recorded for Testing server?

The platform is Windows and the version is Rust network protocol 2633 and build 163794 on Testing server. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for Testing server?

Testing server is not responding at the latest refresh; the last record of it online is 41 days 5 hours ago.

In the rankings, which position does Testing server hold?

Player hours over seven days place Testing server at #15,489, within the top – of ranked servers.

Wipe times

What wipe schedule has been recorded for Testing server?

Testing server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 43 days 4 hours ago.

Rules and settings

Which rules and settings are recorded for Testing server?

Gather rate for Testing server: not stated in the name. The group limit is not published. hardcore, The hardest mode Facepunch makes, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has Testing server loaded?

Testing server runs a procedural map, which the game generates.

Tags

On Rust Graphs, which lists and filters contain Testing server?

The Rust Graphs lists that carry Testing server are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Which meaning is attached to each tag on Testing server?

The game's server browser reads these tags from Testing server: gmhardcore (Game mode): The ruleset is hardcore, which is harsher; mp1 (Max players): The slot count is 1; ts0 (Group limit): The team system is disabled; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): The game build is 163794; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Testing server joined?

Connect with client.connect 95.26.141.60:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode The ruleset is hardcore, which is harsher.
mp1
Max players The slot count is 1.
ts0
Group limit The team system is disabled.
v2633
Protocol Your game must match protocol 2633 to join.
cs163794
Build The game build is 163794.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded