DWG RG-S0000Server sheetchecked 44d ago
Testing server
Offline 95.26.143.185:28015 checked 44d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is Testing server, and is it online now?
Testing server is offline at this moment; 44 days 19 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.
In which location is Testing server hosted?
No region is published by Testing server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 95.26.143.185:28015 is its address.
On which Rust version is Testing server running?
On Windows, Testing server runs Rust network protocol 2633 and build 163794. The same protocol is required for joining, and Steam updates your game to it.
Player data
What does the population history show for Testing server?
No response from Testing server; the server was last seen 44 days 19 hours ago.
Wipe times
On Testing server, when do wipes occur?
Too few wipes are on record for Testing server to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 48 days 3 hours ago.
Map and rules
What settings and rules apply on Testing server?
Gather rate for Testing server: not stated in the name. The group limit is not published. It runs the hardcore game mode, The hardest of Facepunch's modes. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Lists and filters
On Rust Graphs, which lists and filters contain Testing server?
These Rust Graphs lists include Testing server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
On Testing server, what is meant by each tag?
The game's server browser reads these tags from Testing server: gmhardcore (Game mode): The ruleset is hardcore, which is harsher; mp1 (Max players): Slots: 1; ts0 (Group limit): Team play is off; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): Build: 163794; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is Testing server joined?
Connect with client.connect 95.26.143.185:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z
Game
gmhardcore
mp1
ts0
v2633
cs163794
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.