StatusLive Servers online11,618 Players39,799 Populated2,961 Wiped · 3 h88 Interval5 min Date29 OCT 2026

DWG RG-S0601Server sheetchecked 9m ago

[EA] Facepunch 2

Online 103.194.164.43:28015 checked 9m ago

official monthly wipes vanilla
Connect
Players now 22/ 300 7% full
7-day average24peak 51
Rank#601top 3%
Last wipe27d agomonthly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
02040608008:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Fig. 1Players on [EA] Facepunch 2
Fig. 2

Server performance

05010015020008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

wipe-day peak298players, last three wipes

Coming wipes

  1. 7d 11hThu 5 Nov, 19:00 UTCFW
  2. 35d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

0100200300400+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 298, 2 hours in, with 73 in the queue.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW27d ago 298+73 queue – running 44

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
Rustopia.gg - US LargeNA · groups of 16+ · monthly · 130 on average
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04
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 128 on average
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for [EA] Facepunch 2, and is it up?

Right now, [EA] Facepunch 2 is recorded as online. About 1 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of [EA] Facepunch 2 show?

Average server fps over the last 48 hours is 150; the lowest was 112. Counted at its highest: 179,574 entities, buildings, deployables and the rest of the world included. 6,609 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is [EA] Facepunch 2 hosted?

There is no region published by [EA] Facepunch 2. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 103.194.164.43:28015 is its address.

What Rust version is recorded for [EA] Facepunch 2?

On Windows, [EA] Facepunch 2 runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on [EA] Facepunch 2?

22 of 300 slots on [EA] Facepunch 2 are taken at the latest refresh. Averaged across seven days, the player count is 24, with a peak of 51. The 48-hour peak falls at 11:00 UTC, averaging 45 players.

In the rankings, which position does [EA] Facepunch 2 hold?

Over the last seven days, [EA] Facepunch 2 records #601 for player hours: the top 3% of all ranked servers.

Schedules

What is recorded on [EA] Facepunch 2 on wipe day?

At their busiest, its recent wipes drew 298 players on average. With 73 more waiting in the queue, the crowd on the latest wipe peaked 2 hours after the wipe.

What wipe schedule has been recorded for [EA] Facepunch 2?

At [EA] Facepunch 2 the only wipe is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 27 days 13 hours ago. A wipe every month is the schedule its tags set out.

Settings

Which settings does [EA] Facepunch 2 run, and what rules?

No gather rate is stated in the name of [EA] Facepunch 2. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The in-game Official tab lists it. It describes itself as vanilla, by which it means facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.

What is the map for [EA] Facepunch 2?

Size 4,500 with seed 334048073: that is the procedural map [EA] Facepunch 2 runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does [EA] Facepunch 2 appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry [EA] Facepunch 2 are: Official Rust servers, plotted, Rust tutorial servers and Vanilla Rust servers. It is returned by these filters on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.

On [EA] Facepunch 2, what is meant by each tag?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust style; mp300 (Max players): The slot count is 300; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc3 (Custom tag): Set by the owner or a plugin, not by standard Rust are the tags [EA] Facepunch 2 publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Which operator runs [EA] Facepunch 2?

A playrust.com hostname is published by [EA] Facepunch 2, as it is by 124 other servers we track; the same operator most likely runs them.

Connect

By what method do you join [EA] Facepunch 2?

In Rust, press F1 and type client.connect 103.194.164.43:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc3,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust style.
mp300
Max players The slot count is 300.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Other

sc3
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded