StatusLive Servers online11,823 Players87,533 Populated3,986 Wiped · 3 h174 Interval5 min Date28 OCT 2026

DWG RG-S6241Server sheetchecked 12m ago

TDL - TEST SERVER

Online EU 136.243.50.209:29015 checked 12m ago

biweekly wipes moddedcarbonpve
Connect
Players now 0/ 10 0% full
7-day average0peak 2
Rank#6,241top 28% · #1895 in EU
Last wipe18d agobiweekly schedule
Next wipe8d 2hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Fig. 1Players on TDL - TEST SERVER
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep11 Oct16 Oct22 Oct28 Oct

Top 28% of all ranked servers, top 65% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 2h. The force wipe · high confidence

usual gap2.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 8d 2hThu 5 Nov, 19:00 UTCFW
  2. 36d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 13 OctFri 9 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 20:21 UTC14d ago 1 – running 0
Fri 9 Oct, 20:48 UTC18d ago 1 halved by day 1 4 days 0
Thu 17 Sep, 16:58 UTC40d ago 2 halved by day 1 22.2 days 0
Wed 16 Sep, 18:17 UTC41d ago 2 – 0.9 days 0
Tue 15 Sep, 18:00 UTC42d ago 2 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is TDL - TEST SERVER, and is it online now?

TDL - TEST SERVER is up at this moment. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

In which location is TDL - TEST SERVER hosted?

With its EU tag, TDL - TEST SERVER lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 136.243.50.209:29015 is its address.

On which Rust version is TDL - TEST SERVER running?

On Linux, TDL - TEST SERVER runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on TDL - TEST SERVER?

At the last refresh, TDL - TEST SERVER recorded 0 players across 10 slots. The seven-day mean is 0 players; the peak over the same period is 2.

What rank has been recorded for TDL - TEST SERVER?

Across seven days, player hours give TDL - TEST SERVER #6,241 globally and #1,895 in Europe, a top 28% position among ranked servers.

Schedules

What happens on TDL - TEST SERVER on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 1 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for TDL - TEST SERVER?

Once a month, with the force wipe, is when TDL - TEST SERVER wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 18 days 19 hours ago the current world was made. A wipe schedule of one wipe every two weeks is listed in its tags.

Map and rules

What settings and rules apply on TDL - TEST SERVER?

The name of TDL - TEST SERVER records no gather rate. No limit is published beyond the default: 8 players per group. roleplay, towns, jobs and roleplay rules, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

Tags

Where does TDL - TEST SERVER appear among the Rust Graphs lists and filters?

These Rust Graphs lists include TDL - TEST SERVER: Europe servers, plotted, Modded Rust servers, PvE Rust servers, plotted and Rust roleplay servers. These filters on the server list return it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Which meaning is attached to each tag on TDL - TEST SERVER?

Tags published by TDL - TEST SERVER, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): No player combat: the threat comes from the world; ^r (Roleplay): This is a roleplay server; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is TDL - TEST SERVER joined?

In Rust, press F1 and type client.connect 136.243.50.209:29015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^p,^b,^r,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE No player combat: the threat comes from the world.
^r
Roleplay This is a roleplay server.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded