StatusLive Servers online11,645 Players42,938 Populated3,029 Wiped · 3 h91 Interval5 min Date29 OCT 2026

DWG RG-S15338Server sheetchecked 9m ago

[EU] Facepunch Tech Test

Online 162.19.127.25:28015 checked 9m ago

official monthly wipes vanilla
Connect
Players now 0/ ?
7-day average0peak –
Rank#15,338top 69%
Last wipe34d agomonthly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123409:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Fig. 1Players on [EU] Facepunch Tech Test
Fig. 2

Server performance

010020030040009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

usual gap8.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 6

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 8 OctFri 25 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 04:25 UTC21d ago 0 – running 0
Fri 25 Sep, 04:27 UTC34d ago 0 – 13 days 0
Wed 16 Sep, 11:59 UTC42d ago 2 halved by day 6 8.7 days 0
Tue 15 Sep, 15:48 UTC43d ago 2 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
236 / 250
02
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 216 on average
133 / 200
03
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 128 on average
52 / 100
04
Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 124 on average
88 / 300
05
Rusty Moose |EU Small|EU · groups of 8+ · monthly · 58 on average
41 / 200
06
Rustafied.com - EU Long - Small IIEU · groups of 16+ · monthly · 42 on average
12 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is [EU] Facepunch Tech Test online, and what uptime has been recorded?

[EU] Facepunch Tech Test is up at this moment. The uptime it reports puts the last restart at about 1 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is [EU] Facepunch Tech Test stable in the figures recorded?

Average server fps over the last 48 hours is 240; the lowest was 240. Counted at its highest: 120,000 entities, buildings, deployables and the rest of the world included. 4,438 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for [EU] Facepunch Tech Test?

Europe is where the name of [EU] Facepunch Tech Test points, with no region tag published. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 162.19.127.25:28015.

On which Rust version is [EU] Facepunch Tech Test running?

On Linux, [EU] Facepunch Tech Test runs Rust network protocol 2635 and build 169619. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on [EU] Facepunch Tech Test?

0 players are connected to [EU] Facepunch Tech Test at the time of the latest refresh. Averaged across seven days, the player count is 0.

Against other Rust servers, where is [EU] Facepunch Tech Test placed?

Player hours over seven days place [EU] Facepunch Tech Test at #15,338, within the top 69% of ranked servers.

Wipe times

What is recorded on [EU] Facepunch Tech Test on wipe day?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 6 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for [EU] Facepunch Tech Test?

The force wipe is the only wipe at [EU] Facepunch Tech Test, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 34 days 3 hours ago. Its tags give a wipe schedule of one wipe per month.

Settings

Which settings does [EU] Facepunch Tech Test run, and what rules?

No gather rate is stated in the name of [EU] Facepunch Tech Test. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears in Rust's Official tab in game. It describes itself as vanilla, by which it means facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.

On which map is [EU] Facepunch Tech Test played?

Seed 211649 and size 4,500 define the procedural map [EU] Facepunch Tech Test generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain [EU] Facepunch Tech Test?

The Rust Graphs lists that carry [EU] Facepunch Tech Test are: Europe servers, plotted, Official Rust servers, plotted, Rust tutorial servers and Vanilla Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Which meaning is attached to each tag on [EU] Facepunch Tech Test?

Tags published by [EU] Facepunch Tech Test, and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival, as Rust plays; mp0 (Max players): 0 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs169619 (Build): 169619 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^t (Tutorial on): Facepunch's tutorial is available here for new players. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Which operator runs [EU] Facepunch Tech Test?

The same operator most likely runs [EU] Facepunch Tech Test and 124 other servers we track, since all publish a playrust.com hostname.

Joining the server

How is [EU] Facepunch Tech Test joined?

Enter client.connect 162.19.127.25:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs169619,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard survival, as Rust plays.
mp0
Max players 0 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs169619
Build 169619 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded