StatusLive Servers online11,699 Players38,680 Populated2,939 Wiped · 3 h94 Interval5 min Date29 OCT 2026

DWG RG-S0813Server sheetchecked 9m ago

[SA] Facepunch 1

Online 185.50.107.84:28015 checked 9m ago

official monthly wipes vanilla
Connect
Players now 12/ 350 3% full
7-day average13peak 39
Rank#813top 4%
Last wipe27d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0510152003:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Fig. 1Players on [SA] Facepunch 1
Fig. 2

Server performance

05010015020003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

wipe-day peak24players, last three wipes

Coming wipes

  1. 7d 16hThu 5 Nov, 19:00 UTCFW
  2. 35d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 24, 7 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW27d ago 24 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
Rustopia.gg - US LargeNA · groups of 16+ · monthly · 132 on average
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04
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 128 on average
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is [SA] Facepunch 1 online, and what uptime has been recorded?

[SA] Facepunch 1 is up at this moment. The uptime it reports puts the last restart at about 19 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of [SA] Facepunch 1 show?

124 server fps on average over the last 48 hours, and never under 78. Counted at its highest: 150,407 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,758 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for [SA] Facepunch 1?

No region is published by [SA] Facepunch 1. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 185.50.107.84:28015.

On which Rust version is [SA] Facepunch 1 running?

On Windows, [SA] Facepunch 1 runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on [SA] Facepunch 1?

At the last refresh, [SA] Facepunch 1 recorded 12 players across 350 slots. Averaged across seven days, the player count is 13, with a peak of 39. The 48-hour peak falls at 17:00 UTC, averaging 18 players.

Against other Rust servers, where is [SA] Facepunch 1 placed?

Within the top 4% of all ranked servers: [SA] Facepunch 1 at #813 for player hours, seven days recorded.

Schedules

What is recorded on [SA] Facepunch 1 on wipe day?

At their busiest, its recent wipes drew 24 players on average. 7 hours after the latest wipe, the crowd peaked.

On [SA] Facepunch 1, when do wipes occur?

The force wipe is the only wipe at [SA] Facepunch 1, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 27 days 8 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Map and rules

Which settings does [SA] Facepunch 1 run, and what rules?

Gather rate for [SA] Facepunch 1: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Rust's in-game Official tab includes it. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.

Which map has [SA] Facepunch 1 loaded?

Seed 234844413 and size 4,500 define the procedural map [SA] Facepunch 1 generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does [SA] Facepunch 1 appear among the Rust Graphs lists and filters?

These Rust Graphs lists include [SA] Facepunch 1: Official Rust servers, plotted, Rust tutorial servers and Vanilla Rust servers. It is returned by these filters on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.

Which meaning is attached to each tag on [SA] Facepunch 1?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust style; mp350 (Max players): Slots: 350; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^t (Tutorial on): New players start here with the tutorial from Facepunch; sc2 (Custom tag): A non-standard tag, set by the owner or a plugin are the tags [SA] Facepunch 1 publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Who is the operator of [SA] Facepunch 1?

[SA] Facepunch 1 publishes a playrust.com hostname. 124 other servers we track publish one too, so the same operator most likely runs them.

Joining the server

How is [SA] Facepunch 1 joined?

In Rust, press F1 and type client.connect 185.50.107.84:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust style.
mp350
Max players Slots: 350.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Gameplay

^t
Tutorial on New players start here with the tutorial from Facepunch.

Other

sc2
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded