StatusLive Servers online11,713 Players43,388 Populated3,068 Wiped · 3 h103 Interval5 min Date29 OCT 2026

DWG RG-S1177Server sheetchecked 11m ago

[SA] Facepunch 2

Online 185.50.107.85:28015 checked 11m ago

official monthly wipes vanilla
Connect
Players now 7/ 350 2% full
7-day average7peak 19
Rank#1,177top 5%
Last wipe27d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0510152002:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Fig. 1Players on [SA] Facepunch 2
Fig. 2

Server performance

05010015020002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

wipe-day peak27players, last three wipes

Coming wipes

  1. 7d 17hThu 5 Nov, 19:00 UTCFW
  2. 35d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 27, 47 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago 27 – running 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for [SA] Facepunch 2, and is it up?

Right now, [SA] Facepunch 2 is recorded as online. Counted from its reported uptime, the last restart was about 18 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of [SA] Facepunch 2 show?

Average server fps over the last 48 hours is 127; the lowest was 102. Counted at its highest: 133,343 entities, buildings, deployables and the rest of the world included. 5,213 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for [SA] Facepunch 2?

A region is not published by [SA] Facepunch 2. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 185.50.107.85:28015.

On which Rust version is [SA] Facepunch 2 running?

On Windows, [SA] Facepunch 2 runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on [SA] Facepunch 2?

At the last refresh, [SA] Facepunch 2 recorded 7 players across 350 slots. Averaged across seven days, the player count is 7, with a peak of 19. Averaged over the last 48 hours, the player count is highest at 15:00 UTC: 17 players.

What rank has been recorded for [SA] Facepunch 2?

Within the top 5% of all ranked servers: [SA] Facepunch 2 at #1,177 for player hours, seven days recorded.

Schedules

What happens on [SA] Facepunch 2 on the day of a wipe?

The recent wipes averaged a busiest count of 27 players. 47 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for [SA] Facepunch 2?

Once a month, with the force wipe, is when [SA] Facepunch 2 wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 7 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.

Settings

Which rules and settings are recorded for [SA] Facepunch 2?

Gather rate for [SA] Facepunch 2: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Rust's in-game Official tab includes it. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

What is the map for [SA] Facepunch 2?

[SA] Facepunch 2 runs a procedural map of size 4,500 with seed 1046378604, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does [SA] Facepunch 2 appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry [SA] Facepunch 2 are: Official Rust servers, plotted, Rust tutorial servers and Vanilla Rust servers. These filters on the server list return it: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

On [SA] Facepunch 2, what is meant by each tag?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust style; mp350 (Max players): Slots: 350; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): Set by the owner or a plugin, not by standard Rust are the tags [SA] Facepunch 2 publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

By whom is [SA] Facepunch 2 run?

A playrust.com hostname is published by [SA] Facepunch 2, as it is by 124 other servers we track; the same operator most likely runs them.

Joining the server

What is the way to connect to [SA] Facepunch 2?

In Rust, press F1 and type client.connect 185.50.107.85:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust style.
mp350
Max players Slots: 350.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Other

sc2
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded