DWG RG-S16363Server sheetchecked 34d ago
TEST SERVER
Offline 194.147.90.159:35000 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 17 Sep, 16:53 UTC42d ago | 0 | – | running | 0 |
| Sun 13 Sep, 23:10 UTC46d ago | 4 | halved by day 1 | 3.7 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is TEST SERVER online, and what uptime has been recorded?
Last seen 34 days 14 hours ago; right now TEST SERVER is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What location is recorded for TEST SERVER?
No region is published by TEST SERVER. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 194.147.90.159:35000.
On which Rust version is TEST SERVER running?
On Windows, TEST SERVER runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles the update.
Player data
How many players are plotted on TEST SERVER?
TEST SERVER is not responding at the latest refresh; the last record of it online is 34 days 14 hours ago.
Against other Rust servers, where is TEST SERVER placed?
Player hours over seven days place TEST SERVER at #16,363, within the top 71% of ranked servers.
Wipe data
What is recorded on TEST SERVER on wipe day?
At their busiest, its recent wipes drew 2 players on average. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 1.
What wipe schedule has been recorded for TEST SERVER?
TEST SERVER's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 38 days 3 hours ago the current world was made.
Map and rules
Which rules and settings are recorded for TEST SERVER?
No gather rate is stated in the name of TEST SERVER. The group limit is 100000 players. It runs the minigames & battle royale game mode, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.
On which map is TEST SERVER played?
Seed 1337 and size 6,000 define the procedural map TEST SERVER generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: TEST MAP.
Tags
Where does TEST SERVER appear among the Rust Graphs lists and filters?
These Rust Graphs lists include TEST SERVER: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Minigames ^e, Modded ^z and Carbon ^y; Group limit: 5 or more.
On TEST SERVER, what is meant by each tag?
Tags published by TEST SERVER, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp600 (Max players): 600 player slots; ts100000 (Group limit): Teams hold no more than 100000; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): Build: 165217; ptrak (Networking): Standard network layer: RakNet; $rRU (Region code): The region code recorded is RU; ^e (Minigames): Other minigames include arenas, Bedwars and parkour; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
By what method do you join TEST SERVER?
Connect with client.connect 194.147.90.159:35000: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp600,ptrak,$rRU,v2633,^e,^z,^y,gmrust,cs165217,ts100000
Game
gmrust
mp600
ts100000
v2633
cs165217
ptrak
$rRU
Gameplay
^e
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.