StatusLive Servers online11,594 Players39,385 Populated2,850 Wiped · 3 h134 Interval5 min Date30 OCT 2026

DWG RG-S16363Server sheetchecked 34d ago

TEST SERVER

Offline 194.147.90.159:35000 checked 34d ago

moddedcarbon
Connect
Players now 0/ 600 0% full
7-day average0peak –
Rank#16,363top 71%
Last wipe38d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TEST SERVER
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.7 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 17 SepSun 13 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 17 Sep, 16:53 UTC42d ago 0 – running 0
Sun 13 Sep, 23:10 UTC46d ago 4 halved by day 1 3.7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01 235 / 200
02
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116 / 400
03
RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 87 on average
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04
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 71 on average
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05
R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 38 on average
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06 19 / 50
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is TEST SERVER online, and what uptime has been recorded?

Last seen 34 days 14 hours ago; right now TEST SERVER is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What location is recorded for TEST SERVER?

No region is published by TEST SERVER. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 194.147.90.159:35000.

On which Rust version is TEST SERVER running?

On Windows, TEST SERVER runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on TEST SERVER?

TEST SERVER is not responding at the latest refresh; the last record of it online is 34 days 14 hours ago.

Against other Rust servers, where is TEST SERVER placed?

Player hours over seven days place TEST SERVER at #16,363, within the top 71% of ranked servers.

Wipe data

What is recorded on TEST SERVER on wipe day?

At their busiest, its recent wipes drew 2 players on average. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 1.

What wipe schedule has been recorded for TEST SERVER?

TEST SERVER's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 38 days 3 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for TEST SERVER?

No gather rate is stated in the name of TEST SERVER. The group limit is 100000 players. It runs the minigames & battle royale game mode, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is TEST SERVER played?

Seed 1337 and size 6,000 define the procedural map TEST SERVER generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: TEST MAP.

Tags

Where does TEST SERVER appear among the Rust Graphs lists and filters?

These Rust Graphs lists include TEST SERVER: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Minigames ^e, Modded ^z and Carbon ^y; Group limit: 5 or more.

On TEST SERVER, what is meant by each tag?

Tags published by TEST SERVER, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp600 (Max players): 600 player slots; ts100000 (Group limit): Teams hold no more than 100000; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): Build: 165217; ptrak (Networking): Standard network layer: RakNet; $rRU (Region code): The region code recorded is RU; ^e (Minigames): Other minigames include arenas, Bedwars and parkour; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join TEST SERVER?

Connect with client.connect 194.147.90.159:35000: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp600,ptrak,$rRU,v2633,^e,^z,^y,gmrust,cs165217,ts100000

Game

gmrust
Game mode Standard survival, as Rust plays.
mp600
Max players 600 player slots.
ts100000
Group limit Teams hold no more than 100000.
v2633
Protocol Your game must match protocol 2633 to join.
cs165217
Build Build: 165217.
ptrak
Networking Standard network layer: RakNet.
$rRU
Region code The region code recorded is RU.

Gameplay

^e
Minigames Other minigames include arenas, Bedwars and parkour.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded