StatusLive Servers online11,610 Players35,756 Populated2,903 Wiped · 3 h66 Interval5 min Date28 OCT 2026

DWG RG-S0589Server sheetchecked 13m ago

[NA] Raid Simulator 2.0 (Raidsim)

Online 208.52.152.39:28014 checked 13m ago

moddedoxide
Connect
Players now 26/ 150 17% full
7-day average25peak 79
Rank#589top 3%
No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

AveragePeak
02040608007:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Fig. 1Players on [NA] Raid Simulator 2.0 (Raidsim)
Fig. 2

Server performance

025507510007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 05:05 UTC1h ago – – – 0
Wed 28 Oct, 04:59 UTC1h ago – – – 5
Wed 28 Oct, 04:01 UTC2h ago – – – 39
Tue 27 Oct, 04:01 UTC1d ago – – – 35
Mon 26 Oct, 04:01 UTC2d ago – – – 37
Sun 25 Oct, 13:32 UTC2d ago – – – 18
Sun 25 Oct, 04:01 UTC3d ago – – – 34
Sat 24 Oct, 04:00 UTC4d ago – – – 40
Fri 23 Oct, 04:01 UTC5d ago – – – 43
Thu 22 Oct, 18:04 UTC5d ago – – – 14
Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
UKN.GG - US Training Grounds - MainNA · groups of 500+ · 21 on average
22 / 250
02
UKN.GG - US Training Grounds - Medium IIINA · groups of 500+ · 4 on average
2 / 150
03 8 / 200
04 0 / 100
05 0 / 50
06
[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 221 on average
0 / 500
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for [NA] Raid Simulator 2.0 (Raidsim), and is it up?

At this moment [NA] Raid Simulator 2.0 (Raidsim) is online. Counted from its reported uptime, the last restart was about 4 minutes ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of [NA] Raid Simulator 2.0 (Raidsim) show?

100 server fps on average over the last 48 hours, and never under 86. Counted at its highest: 246,151 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,696 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is [NA] Raid Simulator 2.0 (Raidsim) hosted?

North America is where the name of [NA] Raid Simulator 2.0 (Raidsim) points, with no region tag published. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 208.52.152.39:28014.

On which Rust version is [NA] Raid Simulator 2.0 (Raidsim) running?

On Linux, [NA] Raid Simulator 2.0 (Raidsim) runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for [NA] Raid Simulator 2.0 (Raidsim)?

26 of 150 slots on [NA] Raid Simulator 2.0 (Raidsim) are taken at the latest refresh. Averaged across seven days, the player count is 25, with a peak of 79. The 48-hour peak falls at 03:00 UTC, averaging 61 players.

What rank has been recorded for [NA] Raid Simulator 2.0 (Raidsim)?

Player hours over seven days place [NA] Raid Simulator 2.0 (Raidsim) at #589, within the top 3% of ranked servers.

Schedules

What wipe schedule has been recorded for [NA] Raid Simulator 2.0 (Raidsim)?

No wipe schedule is kept for [NA] Raid Simulator 2.0 (Raidsim). The world is replaced every few hours, and such resets are not wipes.

Map and rules

Which rules and settings are recorded for [NA] Raid Simulator 2.0 (Raidsim)?

No gather rate is stated in the name of [NA] Raid Simulator 2.0 (Raidsim). 100 players is the published group limit. minigames & battle royale, arenas, Bedwars, parkour, battle royale, is the game mode. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for [NA] Raid Simulator 2.0 (Raidsim)?

Seed 1337 and size 4,096 define the procedural map [NA] Raid Simulator 2.0 (Raidsim) generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: discord.gg/raidsim.

Tags

On Rust Graphs, which lists and filters contain [NA] Raid Simulator 2.0 (Raidsim)?

On Rust Graphs, [NA] Raid Simulator 2.0 (Raidsim) is placed in these lists: Modded Rust servers, Rust aim training servers, listed live and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 25+ on average.

On [NA] Raid Simulator 2.0 (Raidsim), what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp150 (Max players): The slot count is 150; ts100 (Group limit): Team size is capped at 100; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^e (Minigames): Other minigames include arenas, Bedwars and parkour; ^d (Combat training): Loot comes free, for aim and PvP practice; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags [NA] Raid Simulator 2.0 (Raidsim) publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is [NA] Raid Simulator 2.0 (Raidsim) joined?

Connect with client.connect 208.52.152.39:28014: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://raidsimulator.com is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp150
Max players The slot count is 150.
ts100
Group limit Team size is capped at 100.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Gameplay

^e
Minigames Other minigames include arenas, Bedwars and parkour.
^d
Combat training Loot comes free, for aim and PvP practice.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded