StatusLive Servers online11,801 Players78,222 Populated3,772 Wiped · 3 h109 Interval5 min Date28 OCT 2026

DWG RG-S0704Server sheetchecked 9m ago

UKN.GG - US Training Grounds - Main

Online 64.40.8.152:28014 checked 9m ago

Connect
Players now 1/ 250 0% full
7-day average20peak 79
Rank#704top 3%
No wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

AveragePeak
02040608021:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Fig. 1Players on UKN.GG - US Training Grounds - Main
Fig. 2

Server performance

01020304021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 10:58 UTC9h ago – – – 6
Tue 27 Oct, 10:58 UTC1d ago – – – 7
Mon 26 Oct, 10:58 UTC2d ago – – – 11
Sun 25 Oct, 11:24 UTC3d ago – – – 16
Sat 24 Oct, 10:00 UTC4d ago – – – 1
Thu 22 Oct, 09:58 UTC6d ago – – – 19
Wed 21 Oct, 09:58 UTC7d ago – – – 6
Wed 21 Oct, 09:04 UTC7d ago – – – 7
Tue 20 Oct, 09:58 UTC8d ago – – – 16
Mon 19 Oct, 10:24 UTC9d ago – – – 5
Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[NA] Raid Simulator 2.0 (Raidsim)NA · groups of 100+ · 26 on average
32 / 150
02 7 / 200
03 5 / 100
04 0 / 50
05
[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 218 on average
390 / 500
06 328 / 500
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is UKN.GG - US Training Grounds - Main, and is it online now?

UKN.GG - US Training Grounds - Main is up at this moment. About 5 hours ago is when it last restarted, measured from the uptime it reports. 144 of 168 hours up over the last 7 full days, which is 86% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of UKN.GG - US Training Grounds - Main show?

The last 48 hours give an average of 29 server fps and a floor of 20. Counted at its highest: 3,930 entities, buildings, deployables and the rest of the world included. 3,493 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is UKN.GG - US Training Grounds - Main hosted?

No region tag is published by UKN.GG - US Training Grounds - Main, but its name points to North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 64.40.8.152:28014.

On which Rust version is UKN.GG - US Training Grounds - Main running?

Rust network protocol 2635 and build 168909 on Windows: that is what UKN.GG - US Training Grounds - Main runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on UKN.GG - US Training Grounds - Main?

Current player count on UKN.GG - US Training Grounds - Main: 1, of 250 slots. Averaged across seven days, the player count is 20, with a peak of 79. Over the last 48 hours the busiest hour was 03:00 UTC, at an average of 49 players.

In the rankings, which position does UKN.GG - US Training Grounds - Main hold?

Over the last seven days, UKN.GG - US Training Grounds - Main records #704 for player hours: the top 3% of all ranked servers.

Wipe times

What wipe schedule has been recorded for UKN.GG - US Training Grounds - Main?

UKN.GG - US Training Grounds - Main keeps no wipe schedule: a new world is made every few hours, and no reset of that kind counts as a wipe.

Map and rules

Which rules and settings are recorded for UKN.GG - US Training Grounds - Main?

No gather rate is stated in the name of UKN.GG - US Training Grounds - Main. No limit is published beyond the default: 8 players per group. minigames & battle royale, arenas, Bedwars, parkour, battle royale, is the game mode. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for UKN.GG - US Training Grounds - Main?

Size 6,000 with seed 1337: that is the procedural map UKN.GG - US Training Grounds - Main runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: UKN Map.

Lists and filters

Where does UKN.GG - US Training Grounds - Main appear among the Rust Graphs lists and filters?

These Rust Graphs lists include UKN.GG - US Training Grounds - Main: Rust aim training servers, listed live and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Community (not modded, not official) and No plugins at all; Server tag: Minigames ^e and Combat training ^d; Group limit: 5 or more; Last wipe: In the last 24 hours; Average players: 10+ on average.

Which meaning is attached to each tag on UKN.GG - US Training Grounds - Main?

gmrust (Game mode): Standard survival, as Rust plays; mp250 (Max players): Slots: 250; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^e (Minigames): The minigames listed: arenas, Bedwars, parkour and others; ^d (Combat training): Loot comes free, for aim and PvP practice are the tags UKN.GG - US Training Grounds - Main publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Who is the operator of UKN.GG - US Training Grounds - Main?

A ukn.gg hostname is published by UKN.GG - US Training Grounds - Main, as it is by 14 other servers we track; the same operator most likely runs them.

How to join

What is the way to connect to UKN.GG - US Training Grounds - Main?

In Rust, press F1 and type client.connect 64.40.8.152:28014 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://ukn.gg/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp250
Max players Slots: 250.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Gameplay

^e
Minigames The minigames listed: arenas, Bedwars, parkour and others.
^d
Combat training Loot comes free, for aim and PvP practice.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded