StatusLive Servers online11,647 Players49,596 Populated3,216 Wiped · 3 h110 Interval5 min Date28 OCT 2026

DWG RG-S1728Server sheetchecked 9m ago

NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets

Online 64.40.8.73:28010 checked 9m ago

moddedoxide
Connect
Players now 7/ 200 4% full
7-day average3peak 17
Rank#1,728top 8%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

AveragePeak
0510152010:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Fig. 1Players on NA | Perfect Aim Train Main | 1v1 Facecheck...
Fig. 2

Server performance

02040608010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 09:33 UTC23h ago – – – 4
Mon 26 Oct, 09:33 UTC1d ago – – – 2
Sun 25 Oct, 09:33 UTC2d ago – – – 1
Sat 24 Oct, 09:33 UTC3d ago – – – 1
Fri 23 Oct, 11:38 UTC4d ago – – – 0
Fri 23 Oct, 09:33 UTC4d ago – – – 0
Thu 22 Oct, 09:33 UTC5d ago – – – 3
Wed 21 Oct, 09:33 UTC6d ago – – – 1
Tue 20 Oct, 09:33 UTC7d ago – – – 2
Mon 19 Oct, 09:33 UTC8d ago – – – 1
Table 1Wipe log
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the same kind of game, then region, group limit, rate and wipes
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets online, and what uptime has been recorded?

At this moment NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is online. The uptime it reports puts the last restart at about 21 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets perform, as measured?

The last 48 hours give an average of 59 server fps and a floor of 59. Counted at its highest: 1,768 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,311 MB. Players feel low fps and a climbing entity count as lag.

In which location is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets hosted?

Its name points to North America, though NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets publishes no region tag. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 64.40.8.73:28010.

What Rust version is recorded for NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

On Windows, NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

7 of 200 slots on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets are taken at the latest refresh. The seven-day mean is 3 players; the peak over the same period is 17. Averaged over the last 48 hours, the player count is highest at 23:00 UTC: 8 players.

In the rankings, which position does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets hold?

Player hours over seven days place NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets at #1,728, within the top 8% of ranked servers.

Schedules

What wipe schedule has been recorded for NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets keeps no wipe schedule: a new world is made every few hours, and no reset of that kind counts as a wipe.

Settings

What settings and rules apply on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

No gather rate is stated in the name of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. 10 players per group at most. minigames & battle royale, arenas, Bedwars, parkour, battle royale, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

Size 3,500 with seed 1337: that is the procedural map NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: PAT Map FPS+.

Tags

Where does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets appear among the Rust Graphs lists and filters?

On Rust Graphs, NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is placed in these lists: Modded Rust servers, Rust aim training servers, listed live, Rust battlefield servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

On NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, what is meant by each tag?

Tags published by NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp200 (Max players): Slots: 200; ts10 (Group limit): Teams hold no more than 10; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^e (Minigames): The minigames listed: arenas, Bedwars, parkour and others; ^d (Combat training): Practise aim and PvP; loot is given to you; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Which operator runs NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

A perfect-rust.com hostname is published by NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, as it is by 3 other servers we track; the same operator most likely runs them.

Connect

By what method do you join NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

In Rust, press F1 and type client.connect 64.40.8.73:28010 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://www.perfect-rust.com/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^e,^d,^i,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp200
Max players Slots: 200.
ts10
Group limit Teams hold no more than 10.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Gameplay

^e
Minigames The minigames listed: arenas, Bedwars, parkour and others.
^d
Combat training Practise aim and PvP; loot is given to you.
^i
Battlefield Kits and high rates drive fast PvP.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded