DWG RG-S1728Server sheetchecked 9m ago
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets
Online 64.40.8.73:28010 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 09:33 UTC23h ago | – | – | – | 4 |
| Mon 26 Oct, 09:33 UTC1d ago | – | – | – | 2 |
| Sun 25 Oct, 09:33 UTC2d ago | – | – | – | 1 |
| Sat 24 Oct, 09:33 UTC3d ago | – | – | – | 1 |
| Fri 23 Oct, 11:38 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 09:33 UTC4d ago | – | – | – | 0 |
| Thu 22 Oct, 09:33 UTC5d ago | – | – | – | 3 |
| Wed 21 Oct, 09:33 UTC6d ago | – | – | – | 1 |
| Tue 20 Oct, 09:33 UTC7d ago | – | – | – | 2 |
| Mon 19 Oct, 09:33 UTC8d ago | – | – | – | 1 |
| Sun 18 Oct, 09:33 UTC9d ago | – | – | – | 9 |
| Sat 17 Oct, 09:33 UTC10d ago | – | – | – | 3 |
| Fri 16 Oct, 09:33 UTC11d ago | – | – | – | 3 |
| Thu 15 Oct, 09:33 UTC12d ago | – | – | – | 2 |
| Wed 14 Oct, 09:33 UTC13d ago | – | – | – | 1 |
| Tue 13 Oct, 09:33 UTC14d ago | – | – | – | 0 |
| Mon 12 Oct, 09:33 UTC15d ago | – | – | – | 3 |
| Sun 11 Oct, 09:33 UTC16d ago | – | – | – | 1 |
| Sat 10 Oct, 09:33 UTC17d ago | – | – | – | 8 |
| Fri 9 Oct, 09:33 UTC18d ago | – | – | – | 1 |
Similar servers
Quick answers
Server data
Is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets online, and what uptime has been recorded?
At this moment NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is online. The uptime it reports puts the last restart at about 21 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
How does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets perform, as measured?
The last 48 hours give an average of 59 server fps and a floor of 59. Counted at its highest: 1,768 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,311 MB. Players feel low fps and a climbing entity count as lag.
In which location is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets hosted?
Its name points to North America, though NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets publishes no region tag. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 64.40.8.73:28010.
What Rust version is recorded for NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
On Windows, NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Counts
What player count is recorded on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
7 of 200 slots on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets are taken at the latest refresh. The seven-day mean is 3 players; the peak over the same period is 17. Averaged over the last 48 hours, the player count is highest at 23:00 UTC: 8 players.
In the rankings, which position does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets hold?
Player hours over seven days place NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets at #1,728, within the top 8% of ranked servers.
Schedules
What wipe schedule has been recorded for NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets keeps no wipe schedule: a new world is made every few hours, and no reset of that kind counts as a wipe.
Settings
What settings and rules apply on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
No gather rate is stated in the name of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. 10 players per group at most. minigames & battle royale, arenas, Bedwars, parkour, battle royale, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
Size 3,500 with seed 1337: that is the procedural map NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: PAT Map FPS+.
Tags
Where does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets appear among the Rust Graphs lists and filters?
On Rust Graphs, NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is placed in these lists: Modded Rust servers, Rust aim training servers, listed live, Rust battlefield servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
On NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, what is meant by each tag?
Tags published by NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp200 (Max players): Slots: 200; ts10 (Group limit): Teams hold no more than 10; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^e (Minigames): The minigames listed: arenas, Bedwars, parkour and others; ^d (Combat training): Practise aim and PvP; loot is given to you; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Which operator runs NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
A perfect-rust.com hostname is published by NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, as it is by 3 other servers we track; the same operator most likely runs them.
Connect
By what method do you join NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
In Rust, press F1 and type client.connect 64.40.8.73:28010 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://www.perfect-rust.com/ is its website.
Server tags
Published as mp200,ptrak,$r?,v2635,^e,^d,^i,gmrust,cs168909,ts10,^o^z
Game
gmrust
mp200
ts10
v2635
cs168909
ptrak
$r?
Gameplay
^e
^d
^i
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
