StatusLive Servers online11,694 Players45,403 Populated3,140 Wiped · 3 h97 Interval5 min Date29 OCT 2026

DWG RG-S0039Server sheetchecked 9m ago

[EU] Raid Simulator 2.0 (Raidsim)

Online 64.40.9.35:28014 checked 9m ago

moddedoxide
Connect
Players now 194/ 500 39% full
7-day average221peak 439
Rank#39top 0.2%
No wipesresets14 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

AveragePeak
020040060080001:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Fig. 1Players on [EU] Raid Simulator 2.0 (Raidsim)
Fig. 2

Server performance

025507510001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
125507510020 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 12:20 UTC12h ago – – – 250
Wed 28 Oct, 11:32 UTC13h ago – – – 275
Wed 28 Oct, 06:08 UTC18h ago – – – 0
Wed 28 Oct, 05:24 UTC19h ago – – – 0
Wed 28 Oct, 05:05 UTC19h ago – – – 17
Wed 28 Oct, 04:00 UTC20h ago – – – 104
Tue 27 Oct, 04:01 UTC1d ago – – – 80
Mon 26 Oct, 04:01 UTC2d ago – – – 83
Sun 25 Oct, 13:32 UTC3d ago – – – 320
Sun 25 Oct, 04:00 UTC3d ago – – – 124
Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01 119 / 300
02
UKN.GG - EU Training Grounds - MainEU · groups of 500+ · 55 on average
73 / 250
03 17 / 200
04
US Hub 01EU · groups of 1000+ · 14 on average
5 / 3300
05
UKN.GG - EU Training Grounds - Main 2EU · groups of 500+ · 13 on average
3 / 250
06 8 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for [EU] Raid Simulator 2.0 (Raidsim), and is it up?

At this moment [EU] Raid Simulator 2.0 (Raidsim) is online. Counted from its reported uptime, the last restart was about 10 hours ago. For the last 7 full days the record is 144 of 168 hours up, 86% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of [EU] Raid Simulator 2.0 (Raidsim) show?

The last 48 hours give an average of 93 server fps and a floor of 8. Counted at its highest: 337,296 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 11,980 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is [EU] Raid Simulator 2.0 (Raidsim) hosted?

No region tag is published by [EU] Raid Simulator 2.0 (Raidsim), but its name points to Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 64.40.9.35:28014 is its address.

What Rust version is recorded for [EU] Raid Simulator 2.0 (Raidsim)?

Rust network protocol 2635 and build 168909 on Linux: that is what [EU] Raid Simulator 2.0 (Raidsim) runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for [EU] Raid Simulator 2.0 (Raidsim)?

Current player count on [EU] Raid Simulator 2.0 (Raidsim): 194, of 500 slots. Averaged across seven days, the player count is 221, with a peak of 439. The 48-hour peak falls at 19:00 UTC, averaging 418 players.

Against other Rust servers, where is [EU] Raid Simulator 2.0 (Raidsim) placed?

Player hours over seven days place [EU] Raid Simulator 2.0 (Raidsim) at #39, within the top 0.2% of ranked servers.

Wipe times

On [EU] Raid Simulator 2.0 (Raidsim), when do wipes occur?

None of the resets at [EU] Raid Simulator 2.0 (Raidsim), which replaces its world every few hours, counts as a wipe, so no wipe schedule is kept.

Rules and settings

Which rules and settings are recorded for [EU] Raid Simulator 2.0 (Raidsim)?

Gather rate for [EU] Raid Simulator 2.0 (Raidsim): not stated in the name. The group limit is 100 players. minigames & battle royale, arenas, Bedwars, parkour, battle royale, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has [EU] Raid Simulator 2.0 (Raidsim) loaded?

[EU] Raid Simulator 2.0 (Raidsim) runs a procedural map of size 4,096 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: discord.gg/raidsim.

Lists and filters

On Rust Graphs, which lists and filters contain [EU] Raid Simulator 2.0 (Raidsim)?

On Rust Graphs, [EU] Raid Simulator 2.0 (Raidsim) is placed in these lists: Europe servers, plotted, Modded Rust servers and Rust aim training servers, listed live. On the server list, these filters bring it up: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 100; Average players: 200+ on average.

On [EU] Raid Simulator 2.0 (Raidsim), what is meant by each tag?

The game's server browser reads these tags from [EU] Raid Simulator 2.0 (Raidsim): gmrust (Game mode): Survival in standard Rust style; mp500 (Max players): 500 player slots; ts100 (Group limit): Teams hold no more than 100; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Loot comes free, for aim and PvP practice; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is [EU] Raid Simulator 2.0 (Raidsim) joined?

Connect with client.connect 64.40.9.35:28014: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://raidsimulator.com.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp500
Max players 500 player slots.
ts100
Group limit Teams hold no more than 100.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.
^d
Combat training Loot comes free, for aim and PvP practice.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded