StatusLive Servers online11,824 Players75,694 Populated3,728 Wiped · 3 h230 Interval5 min Date29 OCT 2026

DWG RG-S0823Server sheetchecked 10m ago

UKN.GG - EU Training Grounds - Main 2

Online 168.100.161.93:28014 checked 10m ago

moddedcarbon
Connect
Players now 46/ 250 18% full
7-day average13peak 52
Rank#823top 4%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

AveragePeak
01020304015:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Fig. 1Players on UKN.GG - EU Training Grounds - Main 2
Fig. 2

Server performance

01020304015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 04:59 UTC9h ago – – – 3
Wed 28 Oct, 04:59 UTC1d ago – – – 8
Tue 27 Oct, 04:58 UTC2d ago – – – 3
Mon 26 Oct, 04:58 UTC3d ago – – – 2
Sun 25 Oct, 04:58 UTC4d ago – – – 3
Sat 24 Oct, 04:00 UTC5d ago – – – 6
Fri 23 Oct, 04:00 UTC6d ago – – – 1
Thu 22 Oct, 03:59 UTC7d ago – – – 4
Wed 21 Oct, 03:59 UTC8d ago – – – 1
Tue 20 Oct, 03:59 UTC9d ago – – – 1
Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 223 on average
352 / 500
02 158 / 500
03 117 / 200
04
US Hub 01EU · groups of 1000+ · 14 on average
3 / 3300
05 16 / 200
06 16 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for UKN.GG - EU Training Grounds - Main 2, and is it up?

Right now, UKN.GG - EU Training Grounds - Main 2 is recorded as online. About 7 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does UKN.GG - EU Training Grounds - Main 2 perform, as measured?

Average server fps over the last 48 hours is 30; the lowest was 22. Counted at its highest: 3,749 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,807 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for UKN.GG - EU Training Grounds - Main 2?

Its name points to Europe, though UKN.GG - EU Training Grounds - Main 2 publishes no region tag. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 168.100.161.93:28014.

On which Rust version is UKN.GG - EU Training Grounds - Main 2 running?

Rust network protocol 2635 and build 168909 on Windows: that is what UKN.GG - EU Training Grounds - Main 2 runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on UKN.GG - EU Training Grounds - Main 2?

At the last refresh, UKN.GG - EU Training Grounds - Main 2 recorded 46 players across 250 slots. Averaged across seven days, the player count is 13, with a peak of 52. The 48-hour peak falls at 20:00 UTC, averaging 33 players.

Against other Rust servers, where is UKN.GG - EU Training Grounds - Main 2 placed?

Over the last seven days, UKN.GG - EU Training Grounds - Main 2 records #823 for player hours: the top 4% of all ranked servers.

Wipe times

On UKN.GG - EU Training Grounds - Main 2, when do wipes occur?

UKN.GG - EU Training Grounds - Main 2 keeps no wipe schedule: a new world is made every few hours, and no reset of that kind counts as a wipe.

Rules and settings

Which settings does UKN.GG - EU Training Grounds - Main 2 run, and what rules?

No gather rate is stated in the name of UKN.GG - EU Training Grounds - Main 2. The group limit is 500 players. It runs the minigames & battle royale game mode, arenas, Bedwars, parkour, battle royale. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

What is the map for UKN.GG - EU Training Grounds - Main 2?

Size 6,000 with seed 1337: that is the procedural map UKN.GG - EU Training Grounds - Main 2 runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: UKN Map.

Tags

On Rust Graphs, which lists and filters contain UKN.GG - EU Training Grounds - Main 2?

On Rust Graphs, UKN.GG - EU Training Grounds - Main 2 is placed in these lists: Europe servers, plotted, Modded Rust servers and Rust aim training servers, listed live. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 10+ on average.

On UKN.GG - EU Training Grounds - Main 2, what is meant by each tag?

The game's server browser reads these tags from UKN.GG - EU Training Grounds - Main 2: gmrust (Game mode): Standard survival, as Rust plays; mp250 (Max players): The slot count is 250; ts500 (Group limit): Team size is capped at 500; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Loot comes free, for aim and PvP practice; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Who is the operator of UKN.GG - EU Training Grounds - Main 2?

The same operator most likely runs UKN.GG - EU Training Grounds - Main 2 and 14 other servers we track, since all publish a ukn.gg hostname.

How to join

What is the way to connect to UKN.GG - EU Training Grounds - Main 2?

Enter client.connect 168.100.161.93:28014 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://ukn.gg is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode Standard survival, as Rust plays.
mp250
Max players The slot count is 250.
ts500
Group limit Team size is capped at 500.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.
^d
Combat training Loot comes free, for aim and PvP practice.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded