StatusLive Servers online11,803 Players69,659 Populated3,689 Wiped · 3 h131 Interval5 min Date27 OCT 2026

DWG RG-S1188Server sheetchecked 7m ago

UKN.GG - US Sandbox - Creative | Build | Noclip

Online 64.40.8.192:28014 checked 7m ago

moddedcarbon
Connect
Players now 3/ 200 2% full
7-day average7peak 42
Rank#1,188top 5%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

AveragePeak
0246823:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Fig. 1Players on UKN.GG - US Sandbox - Creative | Build | Noclip
Fig. 2

Server performance

01020304023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 10:58 UTC11h ago – – – 0
Mon 26 Oct, 10:58 UTC1d ago – – – 2
Sun 25 Oct, 10:58 UTC2d ago – – – 2
Sat 24 Oct, 09:58 UTC3d ago – – – 2
Fri 23 Oct, 09:58 UTC4d ago – – – 1
Thu 22 Oct, 09:58 UTC5d ago – – – 7
Wed 21 Oct, 09:58 UTC6d ago – – – 4
Wed 21 Oct, 08:29 UTC6d ago – – – 4
Tue 20 Oct, 09:58 UTC7d ago – – – 7
Mon 19 Oct, 09:58 UTC8d ago – – – 8
Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for UKN.GG - US Sandbox - Creative | Build | Noclip, and is it up?

UKN.GG - US Sandbox - Creative | Build | Noclip is up at this moment. Counted from its reported uptime, the last restart was about 9 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does UKN.GG - US Sandbox - Creative | Build | Noclip perform, as measured?

30 server fps on average over the last 48 hours, and never under 23. Counted at its highest: 7,465 entities, buildings, deployables and the rest of the world included. 3,487 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for UKN.GG - US Sandbox - Creative | Build | Noclip?

No region tag is published by UKN.GG - US Sandbox - Creative | Build | Noclip, but its name points to North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 64.40.8.192:28014.

What Rust version is recorded for UKN.GG - US Sandbox - Creative | Build | Noclip?

Rust network protocol 2635 and build 168909 on Windows: that is what UKN.GG - US Sandbox - Creative | Build | Noclip runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on UKN.GG - US Sandbox - Creative | Build | Noclip?

Current player count on UKN.GG - US Sandbox - Creative | Build | Noclip: 3, of 200 slots. Averaged across seven days, the player count is 7, with a peak of 42. Averaged over the last 48 hours, the player count is highest at 18:00 UTC: 4 players.

What rank has been recorded for UKN.GG - US Sandbox - Creative | Build | Noclip?

Over the last seven days, UKN.GG - US Sandbox - Creative | Build | Noclip records #1,188 for player hours: the top 5% of all ranked servers.

Schedules

Which times and days are wipes plotted at on UKN.GG - US Sandbox - Creative | Build | Noclip?

None of the resets at UKN.GG - US Sandbox - Creative | Build | Noclip, which replaces its world every few hours, counts as a wipe, so no wipe schedule is kept.

Rules and settings

Which settings does UKN.GG - US Sandbox - Creative | Build | Noclip run, and what rules?

Gather rate for UKN.GG - US Sandbox - Creative | Build | Noclip: not stated in the name. 1000 players is the published group limit. build & creative, sandbox building, no gathering, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for UKN.GG - US Sandbox - Creative | Build | Noclip?

UKN.GG - US Sandbox - Creative | Build | Noclip runs a procedural map of size 3,000 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: UKN Map.

Lists and filters

Where does UKN.GG - US Sandbox - Creative | Build | Noclip appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry UKN.GG - US Sandbox - Creative | Build | Noclip are: Modded Rust servers, Rust aim training servers, listed live, Rust build servers, plotted live, Rust creative servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

On UKN.GG - US Sandbox - Creative | Build | Noclip, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp200 (Max players): 200 player slots; ts1000 (Group limit): Teams hold no more than 1000; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^c (Creative): Build what you like without gathering, in sandbox mode; ^k (Build server): Base design and practice; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here are the tags UKN.GG - US Sandbox - Creative | Build | Noclip publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Which operator runs UKN.GG - US Sandbox - Creative | Build | Noclip?

UKN.GG - US Sandbox - Creative | Build | Noclip publishes a ukn.gg hostname. 14 other servers we track publish one too, so the same operator most likely runs them.

How to join

What is the way to connect to UKN.GG - US Sandbox - Creative | Build | Noclip?

Enter client.connect 64.40.8.192:28014 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://ukn.gg is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^z,^y,^c,^k,gmrust,cs168909,ts1000

Game

gmrust
Game mode Standard survival, as Rust plays.
mp200
Max players 200 player slots.
ts1000
Group limit Teams hold no more than 1000.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Gameplay

^c
Creative Build what you like without gathering, in sandbox mode.
^k
Build server Base design and practice.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded