StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h116 Interval5 min Date28 OCT 2026

DWG RG-S1467Server sheetchecked 1h ago

UKN.GG - US Training Grounds - Medium III

Online 64.40.8.210:28014 checked 1h ago

moddedcarbon
Connect
Players now 8/ 150 5% full
7-day average4peak 46
Rank#1,467top 7%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

AveragePeak
0510152019:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Fig. 1Players on UKN.GG - US Training Grounds - Medium III
Fig. 2

Server performance

01020304019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 11:03 UTC7h ago – – – 2
Tue 27 Oct, 11:03 UTC1d ago – – – 0
Mon 26 Oct, 11:04 UTC2d ago – – – 0
Sun 25 Oct, 11:03 UTC3d ago – – – 1
Sat 24 Oct, 10:03 UTC4d ago – – – 3
Fri 23 Oct, 10:03 UTC5d ago – – – 0
Thu 22 Oct, 10:03 UTC6d ago – – – 0
Wed 21 Oct, 10:03 UTC7d ago – – – 1
Wed 21 Oct, 09:15 UTC7d ago – – – 1
Tue 20 Oct, 10:03 UTC8d ago – – – 3
Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[NA] Raid Simulator 2.0 (Raidsim)NA · groups of 100+ · 26 on average
18 / 150
02 2 / 200
03 2 / 100
04 0 / 50
05
[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 218 on average
395 / 500
06 440 / 500
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is UKN.GG - US Training Grounds - Medium III online, and what uptime has been recorded?

UKN.GG - US Training Grounds - Medium III is up at this moment. Counted from its reported uptime, the last restart was about 5 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 13 September 2026.

How does UKN.GG - US Training Grounds - Medium III perform, as measured?

Average server fps over the last 48 hours is 30; the lowest was 20. Counted at its highest: 2,592 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,663 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is UKN.GG - US Training Grounds - Medium III hosted?

Its name points to North America, though UKN.GG - US Training Grounds - Medium III publishes no region tag. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 64.40.8.210:28014 is its address.

What Rust version is recorded for UKN.GG - US Training Grounds - Medium III?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on UKN.GG - US Training Grounds - Medium III. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on UKN.GG - US Training Grounds - Medium III?

8 of 150 slots on UKN.GG - US Training Grounds - Medium III are taken at the latest refresh. The seven-day mean is 4 players; the peak over the same period is 46. The 48-hour peak falls at 23:00 UTC, averaging 10 players.

What rank has been recorded for UKN.GG - US Training Grounds - Medium III?

Over the last seven days, UKN.GG - US Training Grounds - Medium III records #1,467 for player hours: the top 7% of all ranked servers.

Schedules

What wipe schedule has been recorded for UKN.GG - US Training Grounds - Medium III?

No wipe schedule is kept for UKN.GG - US Training Grounds - Medium III. The world is replaced every few hours, and such resets are not wipes.

Settings

What settings and rules apply on UKN.GG - US Training Grounds - Medium III?

Gather rate for UKN.GG - US Training Grounds - Medium III: not stated in the name. 500 players per group at most. minigames & battle royale, arenas, Bedwars, parkour, battle royale, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

Which map has UKN.GG - US Training Grounds - Medium III loaded?

Seed 1337 and size 6,000 define the procedural map UKN.GG - US Training Grounds - Medium III generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: UKN Map.

Tags

Where does UKN.GG - US Training Grounds - Medium III appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry UKN.GG - US Training Grounds - Medium III are: Modded Rust servers, Rust aim training servers, listed live and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on UKN.GG - US Training Grounds - Medium III?

The game's server browser reads these tags from UKN.GG - US Training Grounds - Medium III: gmrust (Game mode): Standard survival, as Rust plays; mp150 (Max players): 150 player slots; ts500 (Group limit): Teams hold no more than 500; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP; loot is given to you; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Which operator runs UKN.GG - US Training Grounds - Medium III?

UKN.GG - US Training Grounds - Medium III publishes a ukn.gg hostname. 14 other servers we track publish one too, so the same operator most likely runs them.

Joining the server

By what method do you join UKN.GG - US Training Grounds - Medium III?

Enter client.connect 64.40.8.210:28014 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://ukn.gg.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode Standard survival, as Rust plays.
mp150
Max players 150 player slots.
ts500
Group limit Teams hold no more than 500.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP; loot is given to you.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded