StatusLive Servers online11,714 Players52,441 Populated3,325 Wiped · 3 h136 Interval5 min Date28 OCT 2026

DWG RG-S2319Server sheetchecked 12m ago

UKN.GG - US Training Grounds - Medium IV

Online 64.40.8.229:28014 checked 12m ago

moddedcarbon
Connect
Players now 13/ 150 9% full
7-day average2peak 14
Rank#2,319top 10%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

AveragePeak
0246801:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Fig. 1Players on UKN.GG - US Training Grounds - Medium IV
Fig. 2

Server performance

01020304001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 11:08 UTC13h ago – – – 0
Mon 26 Oct, 11:11 UTC1d ago – – – 1
Sun 25 Oct, 11:08 UTC2d ago – – – 0
Sat 24 Oct, 10:08 UTC3d ago – – – 5
Fri 23 Oct, 10:08 UTC4d ago – – – 0
Thu 22 Oct, 10:08 UTC5d ago – – – 5
Wed 21 Oct, 10:08 UTC6d ago – – – 0
Tue 20 Oct, 10:08 UTC7d ago – – – 0
Mon 19 Oct, 10:08 UTC8d ago – – – 2
Sun 18 Oct, 10:08 UTC9d ago – – – 5
Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[NA] Raid Simulator 2.0 (Raidsim)NA · groups of 100+ · 26 on average
36 / 150
02 3 / 200
03 5 / 100
04 0 / 50
05
[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 220 on average
171 / 500
06 119 / 300
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for UKN.GG - US Training Grounds - Medium IV, and is it up?

UKN.GG - US Training Grounds - Medium IV is up at this moment. Counted from its reported uptime, the last restart was about 10 hours ago. For the last 7 full days the record is 144 of 168 hours up, 86% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is UKN.GG - US Training Grounds - Medium IV stable in the figures recorded?

Average server fps over the last 48 hours is 30; the lowest was 16. Counted at its highest: 2,272 entities, buildings, deployables and the rest of the world included. 1,959 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is UKN.GG - US Training Grounds - Medium IV hosted?

North America is where the name of UKN.GG - US Training Grounds - Medium IV points, with no region tag published. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 64.40.8.229:28014 is its address.

What Rust version is recorded for UKN.GG - US Training Grounds - Medium IV?

Rust network protocol 2635 and build 168909 on Windows: that is what UKN.GG - US Training Grounds - Medium IV runs. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on UKN.GG - US Training Grounds - Medium IV?

13 of 150 slots on UKN.GG - US Training Grounds - Medium IV are taken at the latest refresh. Averaged across seven days, the player count is 2, with a peak of 14. Averaged over the last 48 hours, the player count is highest at 21:00 UTC: 6 players.

Against other Rust servers, where is UKN.GG - US Training Grounds - Medium IV placed?

Within the top 10% of all ranked servers: UKN.GG - US Training Grounds - Medium IV at #2,319 for player hours, seven days recorded.

Wipe data

On UKN.GG - US Training Grounds - Medium IV, when do wipes occur?

No wipe schedule is kept for UKN.GG - US Training Grounds - Medium IV. The world is replaced every few hours, and such resets are not wipes.

Rules and settings

What settings and rules apply on UKN.GG - US Training Grounds - Medium IV?

Gather rate for UKN.GG - US Training Grounds - Medium IV: not stated in the name. 500 players is the published group limit. It runs the minigames & battle royale game mode, arenas, Bedwars, parkour, battle royale. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

Which map has UKN.GG - US Training Grounds - Medium IV loaded?

UKN.GG - US Training Grounds - Medium IV runs a procedural map of size 6,000 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: UKN Map.

Tags

Where does UKN.GG - US Training Grounds - Medium IV appear among the Rust Graphs lists and filters?

On Rust Graphs, UKN.GG - US Training Grounds - Medium IV is placed in these lists: Modded Rust servers, Rust aim training servers, listed live and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.

Which meaning is attached to each tag on UKN.GG - US Training Grounds - Medium IV?

gmrust (Game mode): Standard survival, as Rust plays; mp150 (Max players): Slots: 150; ts500 (Group limit): Teams hold no more than 500; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^e (Minigames): The minigames listed: arenas, Bedwars, parkour and others; ^d (Combat training): Practise aim and PvP; loot is given to you; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon are the tags UKN.GG - US Training Grounds - Medium IV publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Which operator runs UKN.GG - US Training Grounds - Medium IV?

A ukn.gg hostname is published by UKN.GG - US Training Grounds - Medium IV, as it is by 14 other servers we track; the same operator most likely runs them.

Joining the server

By what method do you join UKN.GG - US Training Grounds - Medium IV?

Connect with client.connect 64.40.8.229:28014: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://ukn.gg is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode Standard survival, as Rust plays.
mp150
Max players Slots: 150.
ts500
Group limit Teams hold no more than 500.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Gameplay

^e
Minigames The minigames listed: arenas, Bedwars, parkour and others.
^d
Combat training Practise aim and PvP; loot is given to you.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded