StatusLive Servers online11,686 Players49,072 Populated3,020 Wiped · 3 h105 Interval5 min Date30 OCT 2026

DWG RG-S13998Server sheetchecked 10m ago

UKN.GG - AU Training Grounds - Main

Online 139.99.144.117:28014 checked 10m ago

moddedcarbon
Connect
Players now 0/ 200 0% full
7-day average0peak 1
Rank#13,998top 63%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Fig. 1Players on UKN.GG - AU Training Grounds - Main
Fig. 2

Server performance

01020304003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak39players, last three wipes

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 39, 30 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 19 Sep, 22:09 UTC40d ago 39 – running 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01 0 / 50
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03
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05
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 72 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for UKN.GG - AU Training Grounds - Main, and is it up?

At this moment UKN.GG - AU Training Grounds - Main is online. The uptime it reports puts the last restart at about 4 days 9 hours ago. For the last 7 full days the record is 162 of 168 hours up, 96% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does UKN.GG - AU Training Grounds - Main perform, as measured?

The last 48 hours give an average of 29 server fps and a floor of 13. Counted at its highest: 2,110 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,017 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for UKN.GG - AU Training Grounds - Main?

No region tag is published by UKN.GG - AU Training Grounds - Main, but its name points to Oceania. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 139.99.144.117:28014 is its address.

What Rust version is recorded for UKN.GG - AU Training Grounds - Main?

Rust network protocol 2634 and build 166652 on Windows: that is what UKN.GG - AU Training Grounds - Main runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for UKN.GG - AU Training Grounds - Main?

At the last refresh, UKN.GG - AU Training Grounds - Main recorded 0 players across 200 slots. Averaged across seven days, the player count is 0, with a peak of 1.

What rank has been recorded for UKN.GG - AU Training Grounds - Main?

Within the top 63% of all ranked servers: UKN.GG - AU Training Grounds - Main at #13,998 for player hours, seven days recorded.

Schedules

What happens on UKN.GG - AU Training Grounds - Main on the day of a wipe?

At their busiest, its recent wipes drew 39 players on average. At 30 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on UKN.GG - AU Training Grounds - Main?

The record of UKN.GG - AU Training Grounds - Main's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 3 days 22 hours ago.

Settings

Which rules and settings are recorded for UKN.GG - AU Training Grounds - Main?

No gather rate is stated in the name of UKN.GG - AU Training Grounds - Main. 500 players is the published group limit. It runs the minigames & battle royale game mode, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has UKN.GG - AU Training Grounds - Main loaded?

Seed 1337 and size 6,000 define the procedural map UKN.GG - AU Training Grounds - Main generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: UKN Map.

Tags

Where does UKN.GG - AU Training Grounds - Main appear among the Rust Graphs lists and filters?

These Rust Graphs lists include UKN.GG - AU Training Grounds - Main: Oceania servers, plotted, Modded Rust servers and Rust aim training servers, listed live. These filters on the server list return it: Region: Oceania; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

On UKN.GG - AU Training Grounds - Main, what is meant by each tag?

Tags published by UKN.GG - AU Training Grounds - Main, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp200 (Max players): 200 player slots; ts500 (Group limit): The team limit is 500; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^e (Minigames): Other minigames include arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP; loot is given to you; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Which operator runs UKN.GG - AU Training Grounds - Main?

The same operator most likely runs UKN.GG - AU Training Grounds - Main and 14 other servers we track, since all publish a ukn.gg hostname.

How to join

What is the way to connect to UKN.GG - AU Training Grounds - Main?

In Rust, press F1 and type client.connect 139.99.144.117:28014 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://ukn.gg.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166652,ts500

Game

gmrust
Game mode Survival in standard Rust style.
mp200
Max players 200 player slots.
ts500
Group limit The team limit is 500.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Gameplay

^e
Minigames Other minigames include arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP; loot is given to you.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded