StatusLive Servers online11,764 Players77,251 Populated3,704 Wiped · 3 h144 Interval5 min Date28 OCT 2026

DWG RG-S0923Server sheetchecked 9m ago

[US East] Facepunch 6

Online 40.160.19.11:28015 checked 9m ago

official monthly wipes vanilla
Connect
Players now 9/ 350 3% full
7-day average10peak 28
Rank#923top 4%
Last wipe26d agomonthly schedule
Next wipe8d 4hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0510152015:0000:0009:0018:0003:0012:00

Hourly average and peak, UTC.

Fig. 1Players on [US East] Facepunch 6
Fig. 2

Server performance

010020030040015:0000:0009:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 4h. The force wipe · high confidence

wipe-day peak32players, last three wipes

Coming wipes

  1. 8d 4hThu 5 Nov, 19:00 UTCFW
  2. 36d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 32, 26 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW26d ago 32 – running 6

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is [US East] Facepunch 6, and is it online now?

Right now, [US East] Facepunch 6 is recorded as online. The uptime it reports puts the last restart at about 44 minutes ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is [US East] Facepunch 6 stable in the figures recorded?

The last 48 hours give an average of 233 server fps and a floor of 219. Counted at its highest: 148,664 entities, buildings, deployables and the rest of the world included. 6,087 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for [US East] Facepunch 6?

Its name points to North America, though [US East] Facepunch 6 publishes no region tag. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 40.160.19.11:28015.

On which Rust version is [US East] Facepunch 6 running?

Rust network protocol 2635 and build 168909 on Windows: that is what [US East] Facepunch 6 runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on [US East] Facepunch 6?

Current player count on [US East] Facepunch 6: 9, of 350 slots. The seven-day mean is 10 players; the peak over the same period is 28. Over the last 48 hours the busiest hour was 16:00 UTC, at an average of 14 players.

What rank has been recorded for [US East] Facepunch 6?

Within the top 4% of all ranked servers: [US East] Facepunch 6 at #923 for player hours, seven days recorded.

Schedules

What happens on [US East] Facepunch 6 on the day of a wipe?

An average of 32 players was recorded at the busiest point of its recent wipes. At 26 hours after the latest wipe the crowd was at its peak.

On [US East] Facepunch 6, when do wipes occur?

At [US East] Facepunch 6 the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 26 days 20 hours ago. The tags state a wipe schedule of one wipe a month.

Rules and settings

What settings and rules apply on [US East] Facepunch 6?

No gather rate is stated in the name of [US East] Facepunch 6. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Rust's in-game Official tab includes it. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.

On which map is [US East] Facepunch 6 played?

Seed 1547547456 and size 4,500 define the procedural map [US East] Facepunch 6 generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain [US East] Facepunch 6?

These Rust Graphs lists include [US East] Facepunch 6: Official Rust servers, plotted, Rust tutorial servers, Rust server list: North America and Vanilla Rust servers. These filters on the server list return it: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

On [US East] Facepunch 6, what is meant by each tag?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival, as Rust plays; mp350 (Max players): The slot count is 350; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^t (Tutorial on): New players start here with the tutorial from Facepunch; sc2 (Custom tag): The owner or a plugin set this tag; it is not standard Rust are the tags [US East] Facepunch 6 publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Which operator runs [US East] Facepunch 6?

A playrust.com hostname is published by [US East] Facepunch 6, as it is by 124 other servers we track; the same operator most likely runs them.

How to join

By what method do you join [US East] Facepunch 6?

Enter client.connect 40.160.19.11:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard survival, as Rust plays.
mp350
Max players The slot count is 350.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Gameplay

^t
Tutorial on New players start here with the tutorial from Facepunch.

Other

sc2
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded