StatusLive Servers online11,733 Players61,573 Populated3,391 Wiped · 3 h185 Interval5 min Date29 OCT 2026

DWG RG-S10488Server sheetchecked 12m ago

[TEST STAND] private - do not join

Online 46.174.50.219:28215 checked 12m ago

moddedcarbon
Connect
Players now 0/ 150 0% full
7-day average0peak 1
Rank#10,488top 47%
Last wipe27d agono schedule published
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Fig. 1Players on [TEST STAND] private - do not join
Fig. 2

Server performance

02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:04 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01 889 / 900
02
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380 / 400
03
RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 83 on average
130 / 400
04
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 68 on average
128 / 250
05
R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 37 on average
41 / 400
06 45 / 75
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is [TEST STAND] private - do not join online, and what uptime has been recorded?

Right now, [TEST STAND] private - do not join is recorded as online. About 6 days 15 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

How does [TEST STAND] private - do not join perform, as measured?

Average server fps over the last 48 hours is 60; the lowest was 59. Counted at its highest: 2,168 entities, buildings, deployables and the rest of the world included. 3,239 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is [TEST STAND] private - do not join hosted?

No region is published by [TEST STAND] private - do not join. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 46.174.50.219:28215.

What Rust version is recorded for [TEST STAND] private - do not join?

On Linux, [TEST STAND] private - do not join runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on [TEST STAND] private - do not join?

At the last refresh, [TEST STAND] private - do not join recorded 0 players across 150 slots. The seven-day mean is 0 players; the peak over the same period is 1.

In the rankings, which position does [TEST STAND] private - do not join hold?

Over the last seven days, [TEST STAND] private - do not join records #10,488 for player hours: the top 47% of all ranked servers.

Schedules

What happens on [TEST STAND] private - do not join on the day of a wipe?

An average of 2 players was recorded at the busiest point of its recent wipes. At 25 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for [TEST STAND] private - do not join?

The force wipe is the only wipe at [TEST STAND] private - do not join, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 27 days 17 hours ago.

Settings

Which settings does [TEST STAND] private - do not join run, and what rules?

Gather rate for [TEST STAND] private - do not join: not stated in the name. 12 players per group at most. minigames & battle royale, arenas, Bedwars, parkour, battle royale, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. VAC is off: that is Valve's anti-cheat.

On which map is [TEST STAND] private - do not join played?

[TEST STAND] private - do not join runs a procedural map of size 6,000 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: discord.gg/r2aim.

Filters

On Rust Graphs, which lists and filters contain [TEST STAND] private - do not join?

These Rust Graphs lists include [TEST STAND] private - do not join: Modded Rust servers and Rust aim training servers, listed live. These filters on the server list return it: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

On [TEST STAND] private - do not join, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp150 (Max players): The slot count is 150; ts12 (Group limit): Team size is capped at 12; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^e (Minigames): The minigames listed: arenas, Bedwars, parkour and others; ^d (Combat training): Practise aim and PvP; loot is given to you; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon are the tags [TEST STAND] private - do not join publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to [TEST STAND] private - do not join?

In Rust, press F1 and type client.connect 46.174.50.219:28215 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12

Game

gmrust
Game mode Survival in standard Rust style.
mp150
Max players The slot count is 150.
ts12
Group limit Team size is capped at 12.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Gameplay

^e
Minigames The minigames listed: arenas, Bedwars, parkour and others.
^d
Combat training Practise aim and PvP; loot is given to you.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded