DWG RG-S10488Server sheetchecked 12m ago
[TEST STAND] private - do not join
Online 46.174.50.219:28215 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
- 7d 7hThu 5 Nov, 19:00 UTCFW
- 35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is [TEST STAND] private - do not join online, and what uptime has been recorded?
Right now, [TEST STAND] private - do not join is recorded as online. About 6 days 15 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.
How does [TEST STAND] private - do not join perform, as measured?
Average server fps over the last 48 hours is 60; the lowest was 59. Counted at its highest: 2,168 entities, buildings, deployables and the rest of the world included. 3,239 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
In which location is [TEST STAND] private - do not join hosted?
No region is published by [TEST STAND] private - do not join. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 46.174.50.219:28215.
What Rust version is recorded for [TEST STAND] private - do not join?
On Linux, [TEST STAND] private - do not join runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Population
How many players are plotted on [TEST STAND] private - do not join?
At the last refresh, [TEST STAND] private - do not join recorded 0 players across 150 slots. The seven-day mean is 0 players; the peak over the same period is 1.
In the rankings, which position does [TEST STAND] private - do not join hold?
Over the last seven days, [TEST STAND] private - do not join records #10,488 for player hours: the top 47% of all ranked servers.
Schedules
What happens on [TEST STAND] private - do not join on the day of a wipe?
An average of 2 players was recorded at the busiest point of its recent wipes. At 25 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for [TEST STAND] private - do not join?
The force wipe is the only wipe at [TEST STAND] private - do not join, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 27 days 17 hours ago.
Settings
Which settings does [TEST STAND] private - do not join run, and what rules?
Gather rate for [TEST STAND] private - do not join: not stated in the name. 12 players per group at most. minigames & battle royale, arenas, Bedwars, parkour, battle royale, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. VAC is off: that is Valve's anti-cheat.
On which map is [TEST STAND] private - do not join played?
[TEST STAND] private - do not join runs a procedural map of size 6,000 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: discord.gg/r2aim.
Filters
On Rust Graphs, which lists and filters contain [TEST STAND] private - do not join?
These Rust Graphs lists include [TEST STAND] private - do not join: Modded Rust servers and Rust aim training servers, listed live. These filters on the server list return it: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
On [TEST STAND] private - do not join, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp150 (Max players): The slot count is 150; ts12 (Group limit): Team size is capped at 12; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^e (Minigames): The minigames listed: arenas, Bedwars, parkour and others; ^d (Combat training): Practise aim and PvP; loot is given to you; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon are the tags [TEST STAND] private - do not join publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
What is the way to connect to [TEST STAND] private - do not join?
In Rust, press F1 and type client.connect 46.174.50.219:28215 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12
Game
gmrust
mp150
ts12
v2635
cs168909
ptrak
$r?
Gameplay
^e
^d
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.