StatusLive Servers online11,718 Players59,183 Populated3,355 Wiped · 3 h176 Interval5 min Date29 OCT 2026

DWG RG-S1223Server sheetchecked 10m ago

[AU] Facepunch 2

Online 51.161.199.230:28015 checked 10m ago

official monthly wipes vanilla
Connect
Players now 11/ 250 4% full
7-day average6peak 14
Rank#1,223top 5%
Last wipe27d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0510152011:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Fig. 1Players on [AU] Facepunch 2
Fig. 2

Server performance

010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

wipe-day peak30players, last three wipes

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 30, 39 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW27d ago 30 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEPOC · groups of 8+ · monthly · 4 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for [AU] Facepunch 2, and is it up?

At this moment [AU] Facepunch 2 is online. About 21 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

How does [AU] Facepunch 2 perform, as measured?

The last 48 hours give an average of 185 server fps and a floor of 149. Counted at its highest: 130,159 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 5,966 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is [AU] Facepunch 2 hosted?

Oceania is where the name of [AU] Facepunch 2 points, with no region tag published. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 51.161.199.230:28015 is its address.

On which Rust version is [AU] Facepunch 2 running?

On Windows, [AU] Facepunch 2 runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for [AU] Facepunch 2?

Current player count on [AU] Facepunch 2: 11, of 250 slots. Averaged across seven days, the player count is 6, with a peak of 14. Averaged over the last 48 hours, the player count is highest at 08:00 UTC: 9 players.

In the rankings, which position does [AU] Facepunch 2 hold?

Within the top 5% of all ranked servers: [AU] Facepunch 2 at #1,223 for player hours, seven days recorded.

Wipe times

What is recorded on [AU] Facepunch 2 on wipe day?

At their busiest, its recent wipes drew 30 players on average. At 39 hours after the latest wipe the crowd was at its peak.

On [AU] Facepunch 2, when do wipes occur?

At [AU] Facepunch 2 the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 27 days 17 hours ago. Its tags give a wipe schedule of one wipe per month.

Settings

What settings and rules apply on [AU] Facepunch 2?

The name of [AU] Facepunch 2 records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The in-game Official tab lists it. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.

What is the map for [AU] Facepunch 2?

Size 4,500 with seed 157227784: that is the procedural map [AU] Facepunch 2 runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does [AU] Facepunch 2 appear among the Rust Graphs lists and filters?

On Rust Graphs, [AU] Facepunch 2 is placed in these lists: Oceania servers, plotted, Official Rust servers, plotted, Rust tutorial servers and Vanilla Rust servers. It is returned by these filters on the server list: Region: Oceania; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Boxes: Official only.

On [AU] Facepunch 2, what is meant by each tag?

Tags published by [AU] Facepunch 2, and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival, as Rust plays; mp250 (Max players): 250 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^t (Tutorial on): New players start here with the tutorial from Facepunch; sc2 (Custom tag): Set by the owner or a plugin, not by standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Which operator runs [AU] Facepunch 2?

The same operator most likely runs [AU] Facepunch 2 and 124 other servers we track, since all publish a playrust.com hostname.

Joining the server

How is [AU] Facepunch 2 joined?

Enter client.connect 51.161.199.230:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard survival, as Rust plays.
mp250
Max players 250 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Gameplay

^t
Tutorial on New players start here with the tutorial from Facepunch.

Other

sc2
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded